What changed
5 fixes2 additions15 changes0 removals
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
addedChibisu is back with another update for their chibi battlegrounds! Now they have yet another Game Mode to play called "Target Tussle". Find and destroy targets to gain points. This is another game mode where players go after an objective instead of just kills which can encourage camping or running away to heal back to full health. A target moves around and players get points for destroying them. Their general costume is receiving some big changes. They're having their health increased drastically. This is to give them the health needed to tank some damage while driving one. We also reduced their abilities damage a wee bit and movement speed to compensate for these buffs but the tank will still be at the same speed. Now the general should survive being in the tank and be far less oppressive. We also buffed the scientist a bit for his health to survive better and make his poison cloud move farther and faster to keep contending with the base and general costumes. We'll continue to watch how well the costumes do and make sure we get them as close as possible to each other in terms of viability and overall strength. In other news we've been approved to be in the 2019 Boston Festival of Indie Games (BFIG) by a panel of judges. We're so happy to go once again to BFIG and meet of you IRL and play together. Check out the official BFIG site to get your tickets and see what other games have been approved. Now that all of that's out of the way on to the specific patch changes! Added
addedAdded Target Tussle Game Mode
changedChanged
changedChanged General costume health from 75 to 125
changedChanged General costume movement speed from 0.8 to 0.66 global speed
changedChanged General costume tank movement speed from 0.5 to 0.75 of general's base speed
General costume health75→125↑General costume health increased, buffGeneral costume movement speed0.8→0.66↓General costume movement speed decreased, nerfGeneral costume tank movement speed0.5→0.75↑General costume tank movement speed increased, buffGeneral costume mine damage15→12↓General costume mine damage decreased, nerfChibisu's Costume Combat changes
addedChibisu is back with another update for their chibi battlegrounds! Now they have yet another Game Mode to play called "Target Tussle". Find and destroy targets to gain points. This is another game mode where players go after an objective instead of just kills which can encourage camping or running away to heal back to full health. A target moves around and players get points for destroying them. Their general costume is receiving some big changes. They're having their health increased drastically. This is to give them the health needed to tank some damage while driving one. We also reduced their abilities damage a wee bit and movement speed to compensate for these buffs but the tank will still be at the same speed. Now the general should survive being in the tank and be far less oppressive. We also buffed the scientist a bit for his health to survive better and make his poison cloud move farther and faster to keep contending with the base and general costumes. We'll continue to watch how well the costumes do and make sure we get them as close as possible to each other in terms of viability and overall strength. In other news we've been approved to be in the 2019 Boston Festival of Indie Games (BFIG) by a panel of judges. We're so happy to go once again to BFIG and meet of you IRL and play together. Check out the official BFIG site to get your tickets and see what other games have been approved. Now that all of that's out of the way on to the specific patch changes! Added
addedAdded Target Tussle Game Mode
changedChanged
changedChanged General costume health from 75 to 125
changedChanged General costume movement speed from 0.8 to 0.66 global speed
Chibisu is back with another update for their chibi battlegrounds! Now they have yet another Game Mode to play called "Target Tussle". Find and destroy targets to gain points. This is another game mode where players go after an objective instead of just kills which can encourage camping or running away to heal back to full health. A target moves around and players get points for destroying them. Their general costume is receiving some big changes. They're having their health increased drastically. This is to give them the health needed to tank some damage while driving one. We also reduced their abilities damage a wee bit and movement speed to compensate for these buffs but the tank will still be at the same speed. Now the general should survive being in the tank and be far less oppressive. We also buffed the scientist a bit for his health to survive better and make his poison cloud move farther and faster to keep contending with the base and general costumes. We'll continue to watch how well the costumes do and make sure we get them as close as possible to each other in terms of viability and overall strength. In other news we've been approved to be in the 2019 Boston Festival of Indie Games (BFIG) by a panel of judges. We're so happy to go once again to BFIG and meet of you IRL and play together. Check out the official BFIG site to get your tickets and see what other games have been approved. Now that all of that's out of the way on to the specific patch changes! Added
Changed
Changed General costume health from 75 to 125
Changed General costume movement speed from 0.8 to 0.66 global speed
Changed General costume tank movement speed from 0.5 to 0.75 of general's base speed
Changed General costume mine damage from 15 to 12
Changed General costume holding grenade movement speed from 1.25 to 1.5
Changed General costume frag grenade damage from 16 to 15
Changed General costume tank damage from 10 to 11
Changed Scientist costume health from 85 to 90
Changed Scientist costume poison cloud movement speed from 0.25 to 0.33 global speed
Fixed
Fixed a bug on the start menu that rarely delayed getting to the main menu
Fixed a bug that didn't save music and sound effects volumes
Fixed several bugs that involved projectiles not having the appropriate sound effects
Fixed several bugs main menu bugs where text wont go away
Updated
Updated how spawning projectiles works to improve performance
Updated how UI is handled to improved performance
Updated how force is applied to improved performance
Updated how damage is taken to improve performance