Full notes
Full Chester update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone. Chester 1.2 brings some QOL changes to the game. Lets dive right in.
What changed
- Gameplay
Chester changes
First off, the hunting room has been given more cover and hiding places for the player to hide from the monster. The monster's ai has also been changed, and can no longer detect the player by proximity.
Next up, the game will no longer restart when the player dies. Instead, the game will continue, and the player will be able to play the whole game out. However, the player will always get the bad ending unless they can avoid dying for the entire playthrough.
Thanks for playing Chester, I look forward to your feedback. - Daniel, developer of Chester
Source
Changelog.gg summarizes and formats this update. How we read updates.
