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Steam News11 December 20223y ago

Chester 1.8

Hello everyone! To celebrate the announcement of Chester's sequel game Chester: Into The Light, I got to work on a total remaster of Chester! Chester 1.8 is loaded with tons of changes, so let's dive right in.

Full notes

Full Chester update

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Repeated intro

Hello everyone! To celebrate the announcement of Chester's sequel game Chester: Into The Light, I got to work on a total remaster of Chester! Chester 1.8 is loaded with tons of changes, so let's dive right in.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedWhen I made Chester in late 2020, I was coming off of my first game DOGMAN. I had learned a lot about programming, and was pushing myself to learn new things daily. But unfortunately, I was lacking heavily in level design skills. The previous versions of Chester reflect that shortcoming. You walked around in a big empty house with grey walls and a few chairs. It couldn't get more boring than that. I also had no clue how to optimize a game, which was reflected in my favorite review of the game: " Scary game. It burns your CPU if you don't finish it quick enough. ". So now, after another year of learning, I felt that I owed it to you all to remaster Chester, and make the changes needed to have a fun time.
addedHere's a total list of changes: - New Main Menu Design - New How To Play Description - Game-wide Font update - Huge Asset Overhaul - House Redesign - Minor sound Changes and Upgrades - Improved visibility due to reduced darkness in the play areas. - Added 3 Collectibles - Removed Good/Bad Ending - Game-Wide Lighting Overhaul - Jumpscare Overhaul - Removed Level Intro Widgets, and Made Them Spawn In The World With The Player. - New Opening Scene Layout - Color Changes and Small Gameplay Adjustments To The Closet Level - Changes To Game Ending - Massive Performance Optimization By Asset Reduction, Light Baking, Smart LODs, and Compressed Packagaing. - New Store Page Assets - Game Size Reduced By Approximately 70% - Tons Of QOL Changes I Won't List Here

Chester changes

addedWhen I made Chester in late 2020, I was coming off of my first game DOGMAN. I had learned a lot about programming, and was pushing myself to learn new things daily. But unfortunately, I was lacking heavily in level design skills. The previous versions of Chester reflect that shortcoming. You walked around in a big empty house with grey walls and a few chairs. It couldn't get more boring than that. I also had no clue how to optimize a game, which was reflected in my favorite review of the game: " Scary game. It burns your CPU if you don't finish it quick enough. ". So now, after another year of learning, I felt that I owed it to you all to remaster Chester, and make the changes needed to have a fun time.
addedHere's a total list of changes: - New Main Menu Design - New How To Play Description - Game-wide Font update - Huge Asset Overhaul - House Redesign - Minor sound Changes and Upgrades - Improved visibility due to reduced darkness in the play areas. - Added 3 Collectibles - Removed Good/Bad Ending - Game-Wide Lighting Overhaul - Jumpscare Overhaul - Removed Level Intro Widgets, and Made Them Spawn In The World With The Player. - New Opening Scene Layout - Color Changes and Small Gameplay Adjustments To The Closet Level - Changes To Game Ending - Massive Performance Optimization By Asset Reduction, Light Baking, Smart LODs, and Compressed Packagaing. - New Store Page Assets - Game Size Reduced By Approximately 70% - Tons Of QOL Changes I Won't List Here

When I made Chester in late 2020, I was coming off of my first game DOGMAN. I had learned a lot about programming, and was pushing myself to learn new things daily. But unfortunately, I was lacking heavily in level design skills. The previous versions of Chester reflect that shortcoming. You walked around in a big empty house with grey walls and a few chairs. It couldn't get more boring than that. I also had no clue how to optimize a game, which was reflected in my favorite review of the game: "Scary game. It burns your CPU if you don't finish it quick enough.". So now, after another year of learning, I felt that I owed it to you all to remaster Chester, and make the changes needed to have a fun time.

Here's a total list of changes:

  • New Main Menu Design
  • New How To Play Description
  • Game-wide Font update
  • Huge Asset Overhaul
  • House Redesign
  • Minor sound Changes and Upgrades

Improved visibility due to reduced darkness in the play areas. - Added 3 Collectibles - Removed Good/Bad Ending - Game-Wide Lighting Overhaul - Jumpscare Overhaul - Removed Level Intro Widgets, and Made Them Spawn In The World With The Player. - New Opening Scene Layout - Color Changes and Small Gameplay Adjustments To The Closet Level - Changes To Game Ending - Massive Performance Optimization By Asset Reduction, Light Baking, Smart LODs, and Compressed Packagaing. - New Store Page Assets - Game Size Reduced By Approximately 70% - Tons Of QOL Changes I Won't List Here

I hope you all enjoy Chester 1.8! Thank you so much for believing in me, and enabling me to continue making games. I'm thrilled to bring you all a sequel to Chester. It's unlike anything I've ever made before, and I'm confident you guys will love it. - Daniel, Developer Of Chester

Source

Steam News / 11 December 2022

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