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Steam News5 May 20224y ago

Chester 1.7

Hello everyone. Tonight Chester 1.7 releases and brings with it some small bug fixes, and the option to adjust brightness.

Full notes

Full Chester update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone.

What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedTonight Chester 1.7 releases and brings with it some small bug fixes, and the option to adjust brightness. Brightness has been a big complaint recently, and I've struggled to implement this feature properly. Programming wise it is simple, but gameplay wise, I have to be very careful. Chester heavily relies on darkness, so mitigating that aspect of the game isn't a good idea. However, I understand that not everyone has the same brightness settings on their monitor as I do, and that many of you are struggling to see where you're going. This is why I've added the option to adjust brightness.
fixedI've also fixed an issue that would cause a duplicate widget creation and sound spawn to happen at the front door scene.
fixedThank you guys so much for playing. If you have any requests, or questions, please reach out to me. My steam username is: DanWithAPan. If you have any complaints, please reach out to me before leaving feedback. Most complaints can be addressed and fixed same day.

Chester changes

addedTonight Chester 1.7 releases and brings with it some small bug fixes, and the option to adjust brightness. Brightness has been a big complaint recently, and I've struggled to implement this feature properly. Programming wise it is simple, but gameplay wise, I have to be very careful. Chester heavily relies on darkness, so mitigating that aspect of the game isn't a good idea. However, I understand that not everyone has the same brightness settings on their monitor as I do, and that many of you are struggling to see where you're going. This is why I've added the option to adjust brightness.
fixedI've also fixed an issue that would cause a duplicate widget creation and sound spawn to happen at the front door scene.
fixedThank you guys so much for playing. If you have any requests, or questions, please reach out to me. My steam username is: DanWithAPan. If you have any complaints, please reach out to me before leaving feedback. Most complaints can be addressed and fixed same day.

Tonight Chester 1.7 releases and brings with it some small bug fixes, and the option to adjust brightness. Brightness has been a big complaint recently, and I've struggled to implement this feature properly. Programming wise it is simple, but gameplay wise, I have to be very careful. Chester heavily relies on darkness, so mitigating that aspect of the game isn't a good idea. However, I understand that not everyone has the same brightness settings on their monitor as I do, and that many of you are struggling to see where you're going. This is why I've added the option to adjust brightness.

I've also fixed an issue that would cause a duplicate widget creation and sound spawn to happen at the front door scene.

Thank you guys so much for playing. If you have any requests, or questions, please reach out to me. My steam username is: DanWithAPan. If you have any complaints, please reach out to me before leaving feedback. Most complaints can be addressed and fixed same day.

Respectfully, Daniel, Developer of Chester

Source

Steam News / 5 May 2022

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