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Steam News5 August 20269d ago

Update 0.4.33 F1

Update 0.4.33 F1 Minor but very important fixes + project optimization. New Features Added a marker for the “Bandit Warehouse” dungeon. Disassembly has been enabled for some previously non‑disassemblable ammo types: .

In this update6

Full notes

Full CHEMISTS: Dead Zone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes10 additions13 changes6 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
changedUpdate 0.4.33 F1Minor but very important fixes + project optimization.
addedNew FeaturesAdded a marker for the “Bandit Warehouse” dungeon.
changedNew FeaturesDisassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99.
addedNew FeaturesAdded a recipe for cooking meat, available for trade with the NPC Forester.
addedNew FeaturesAdded a sound distortion zone to the dungeon — it creates the effect of an enclosed space (bunker‑style acoustics).
addedNew FeaturesThe “Modular Spacer” item is now available from multiple vendors: In the city: Military Commander, Chemist Engineer, Gunsmith, Lab Assistant; In the village: Nikolay and Tony.
Quest “Communication Device”: waiting time52minutesQuest “Communication Device”: waiting time decreased, nerf

CHEMISTS: Dead Zone changes

changedMinor but very important fixes + project optimization.
addedAdded a marker for the “Bandit Warehouse” dungeon.
changedDisassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99.
addedAdded a recipe for cooking meat, available for trade with the NPC Forester.
addedAdded a sound distortion zone to the dungeon — it creates the effect of an enclosed space (bunker‑style acoustics).

Update 0.4.33 F1

Minor but very important fixes + project optimization.

New Features

  • Added a marker for the “Bandit Warehouse” dungeon.

  • Disassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99.

  • Mining any ore now yields a stone in addition to the ore.

  • Added a recipe for cooking meat, available for trade with the NPC Forester.

  • Added a sound distortion zone to the dungeon — it creates the effect of an enclosed space (bunker‑style acoustics).

  • The “Modular Spacer” item is now available from multiple vendors:

    • In the city: Military Commander, Chemist Engineer, Gunsmith, Lab Assistant;

    • In the village: Nikolay and Tony.

  • Reinforcements have been added to the dungeon boss encounter.

  • Players can no longer exit a vehicle if it is in deep water.

  • Added a 20 % critical hit chance to the MP7A1 submachine gun.

Changes

  • Reduced the difficulty of the “Legend” dungeon tier. Enemy fire rate has been adjusted.

  • The ammo vendor in the city now sells up to 8,000 rounds at once.

  • Quest “Communication Device”waiting time reduced from 5 to 2 minutes.
  • The Fisherman has revised his trade coefficients.

  • Changed the body paint/coating for vehicles #5 and #6.

  • Orange event cards from ore now drop twice as often during events.

  • Added parameters to the X6 scope “Ice Eye”.

  • Deer meat: maximum of 2 pieces can now drop at once.

  • Vehicles now have improved traction; braking distance has been reduced.

  • Dropped items now fall to the ground immediately and remain there for 10 minutes.

  • Increased the physics activation distance for vehicles by 50 meters.

  • Adjusted the stats for the 7.62×51 ammo.

Fixes

  • Updated the “Murky Good” quest.

  • Improved the “Trash Collector’s Request” quest — loot is now properly taken from the player’s inventory.

  • Fixed the issue with exiting vehicles in swampy areas.

  • Corrected the message showing the amount of ore dropped.

  • The skill level‑up button is now disabled at level 10.

  • Fixed an issue where the quest item list would react when entering a vehicle while the quest had a dynamic check for items in the player’s inventory.

  • Addressed issues with quest entry zones.

  • Fixed the bug causing reduced gravity outside the labyrinth.

  • Fixed the minimap scale — it now works independently of the main map scale.

Miscellaneous

  • Added a dirt road leading to the labyrinth.

  • Minor map adjustments.

Optimization

  • Removed some unnecessary internal objects from items.

  • Optimized widgets for:

    • Item crates, ore, and tool‑opened crates;

    • Harvestable resources: sand, wood, and clay.

  • Removed redundant timers from certain items and NPCs.

  • Removed unnecessary collision overlaps on vehicles.

  • Removed excess effects on vehicle wheels when the player is not controlling the vehicle.

  • Optimized the model for vehicle #6.

Source

Steam News / 5 August 2026

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