In this update6
Full notes
Full CHEMISTS: Dead Zone update
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What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
CHEMISTS: Dead Zone changes
Update 0.4.33 F1
Minor but very important fixes + project optimization.
New Features
Added a marker for the “Bandit Warehouse” dungeon.
Disassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99.
Mining any ore now yields a stone in addition to the ore.
Added a recipe for cooking meat, available for trade with the NPC Forester.
Added a sound distortion zone to the dungeon — it creates the effect of an enclosed space (bunker‑style acoustics).
The “Modular Spacer” item is now available from multiple vendors:
In the city: Military Commander, Chemist Engineer, Gunsmith, Lab Assistant;
In the village: Nikolay and Tony.
Reinforcements have been added to the dungeon boss encounter.
Players can no longer exit a vehicle if it is in deep water.
Added a 20 % critical hit chance to the MP7A1 submachine gun.
Changes
Reduced the difficulty of the “Legend” dungeon tier. Enemy fire rate has been adjusted.
The ammo vendor in the city now sells up to 8,000 rounds at once.
- Quest “Communication Device”waiting time reduced from 5 to 2 minutes.
The Fisherman has revised his trade coefficients.
Changed the body paint/coating for vehicles #5 and #6.
Orange event cards from ore now drop twice as often during events.
Added parameters to the X6 scope “Ice Eye”.
Deer meat: maximum of 2 pieces can now drop at once.
Vehicles now have improved traction; braking distance has been reduced.
Dropped items now fall to the ground immediately and remain there for 10 minutes.
Increased the physics activation distance for vehicles by 50 meters.
Adjusted the stats for the 7.62×51 ammo.
Fixes
Updated the “Murky Good” quest.
Improved the “Trash Collector’s Request” quest — loot is now properly taken from the player’s inventory.
Fixed the issue with exiting vehicles in swampy areas.
Corrected the message showing the amount of ore dropped.
The skill level‑up button is now disabled at level 10.
Fixed an issue where the quest item list would react when entering a vehicle while the quest had a dynamic check for items in the player’s inventory.
Addressed issues with quest entry zones.
Fixed the bug causing reduced gravity outside the labyrinth.
Fixed the minimap scale — it now works independently of the main map scale.
Miscellaneous
Added a dirt road leading to the labyrinth.
Minor map adjustments.
Optimization
Removed some unnecessary internal objects from items.
Optimized widgets for:
Item crates, ore, and tool‑opened crates;
Harvestable resources: sand, wood, and clay.
Removed redundant timers from certain items and NPCs.
Removed unnecessary collision overlaps on vehicles.
Removed excess effects on vehicle wheels when the player is not controlling the vehicle.
Optimized the model for vehicle #6.
Source
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