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Steam News25 July 202619d ago

Обновление 0.4.32 F2

Update for “CHEMISTS: Dead Zone” Hey, Chemists! We’ve made a number of changes to make the game more comfortable and intuitive. Here’s what’s new and improved in the latest patch.

In this update6

Full notes

Full CHEMISTS: Dead Zone update

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What changed

1 fix8 additions9 changes2 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • Store
addedUpdate for “CHEMISTS: Dead Zone”Hey, Chemists! We’ve made a number of changes to make the game more comfortable and intuitive. Here’s what’s new and improved in the latest patch.
fixedDungeon: Improvements and TweaksBoss speed across different difficulty levels may have been fixed — we’re looking forward to your tests and feedback!
addedDungeon: Improvements and TweaksWe’ve added 3 more ammo crates — the ammo supply is now more generous.
addedDungeon: Improvements and TweaksNew loot has been added to the room under the key — be sure to check it out.
removedDungeon: Improvements and TweaksThe dungeon navigation has been simplified: the second entrance and the downward path have been removed — now there’s only one main entrance.
changedWorld MapThe area near the Forester is now marked in green on the map.

CHEMISTS: Dead Zone changes

addedHey, Chemists! We’ve made a number of changes to make the game more comfortable and intuitive. Here’s what’s new and improved in the latest patch.
fixedBoss speed across different difficulty levels may have been fixed — we’re looking forward to your tests and feedback!
addedWe’ve added 3 more ammo crates — the ammo supply is now more generous.
addedNew loot has been added to the room under the key — be sure to check it out.
removedThe dungeon navigation has been simplified: the second entrance and the downward path have been removed — now there’s only one main entrance.

Update for “CHEMISTS: Dead Zone”

Hey, Chemists! We’ve made a number of changes to make the game more comfortable and intuitive. Here’s what’s new and improved in the latest patch.

Dungeon: Improvements and Tweaks

  • The timer before the dungeon opens is now exactly 10 minutes.

  • Boss speed across different difficulty levels may have been fixed — we’re looking forward to your tests and feedback!

  • The door in the room with the shortcut entrance to the dungeon now works for exiting too: no more running through the entire dungeon to get out.

  • We’ve added 3 more ammo crates — the ammo supply is now more generous.

  • New loot has been added to the room under the key — be sure to check it out.

  • The dungeon navigation has been simplifiedthe second entrance and the downward path have been removed — now there’s only one main entrance.

World Map

  • The area near the Forester is now marked in green on the map.

  • Zones closed to the player are highlighted in black — you can instantly see where you can’t go.

  • A ferry crossing marker has been added to the map.

  • The storage marker near Nikolay has been slightly moved.

  • A mechanic marker has appeared in the city — no need to guess where to look for help.

World

  • The through‑passages from Checkpoint 1 to the Scientists’ Camp in the city have been reworked: you can now drive vehicles through them.

  • You can now find Mag 10 at the initial gas station.

  • New loot crates have appeared in the Forester’s territory — stop by if you get the chance.

Miscellaneous

  • The save list now auto‑clears when it exceeds 50 saves: older saves will be automatically deleted.

  • The shield‑damage effect on clothing has been reduced — your gear is now a bit more durable.

  • AAA batteries are now available for purchase in the city from the Bartender and the Chemists’ Engineer.

  • The capsule collision for wolves has been adjusted — their behavior and interactions are now more consistent.

  • The description for the “Conductor’s Rifle” quest has been updated — read it carefully, the details matter.

  • The reputation economy has been adjustedthe reputation reward for trading herbs with the Lab Assistant has been reduced.

Weapons

  • The standard AKM‑74 is now sold by Nikolay in the village and by the military gunsmith Gogi.

  • The muzzle flash effect for the FN PR90 submachine gun has been replaced — check out the updated visuals.

  • The muzzle flash effect has been removed from the AS‑VAL — shots are now slightly less noticeable.

We’re working to make the game better with every patch, and your feedback is a huge help. If you notice anything unusual, please write in the chat or leave a comment. Thank you for playing and helping us develop “CHEMISTS: Dead Zone”!

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Source

Steam News / 25 July 2026

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