In this update7
Full notes
Full CHEMISTS: Area of infection update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, the event month has come to an end. Some players managed to earn a lot of experience and exchange items for months to come. Further events will be announced in future updates.
What changed
- Events
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
CHEMISTS: Area of infection changes
New Year's Event Closing
Snegurochka has left this area.
Experience multiplier disabled.
All cards remain.
New Year's Crates have been removed.
New
Experience rebalanced for killing bots/mobs at range.
A new anomaly has appeared in the game world! Now seasoned chemists can hunt for unique artifacts of varying rarity.
The new anomaly has unique behavior
an altered damage radius, new visual effects, and activation sounds.
Five types of artifacts are contained within
from common to legendary. Each one provides different bonuses and drawbacks, so choose your builds wisely.
The Conductor has started appearing around the clinic.
Quicksave (F5) and quickload (F7) have been added to the game for testing. Recommendations: Use in open spaces and not in combat. Feedback on this mechanic is appreciated. If there's no feedback, it means the feature hasn't been tested and I'll remove it.
AIM sensitivity is now 2 times lower — more accurate shooting at long ranges.
The Mechanic has received trade goods.
Colored loot notifications — item rarity is now displayed in color directly in the notification.
You can now toggle the cursor by pressing the mouse wheel or by pressing the Ё (~) key to close windows if the cursor was hidden for some reason.
Weight changes for New Year's items:
Mandarin - 0.1 kg,
Aspic - 500 g,
Bear in the North - 25 g,
Star Balm - 50 g,
Coal Hot Water Bottle - 250 g,
Tinsel Bandage - 50 g,
Snowman Serum - 50 g
Changes
The variations and probabilities of weather conditions have been adjusted. The Winter Storm has been removed.
The player marker designation has been changed - they now have a circle, different from the regular markers associated with quests.
The storage in the city has been moved from the garages to Petrenko in the military yard.
Fixed
A bug with a red card displaying instead of the money icon in the UI where item exchange is not possible.
Other minor bugs have been fixed.
Fixed an incorrect display of item rarity color in the pickup message.
Optimization
The game size has been reduced by 3 GB.
We were working on resizing game chunks, so the update size could be large due to a complete rebuild. This may improve optimization.
Some texture sizes have been changed, which will reduce the load on video memory and also the game size.
Miscellaneous
The 1.8x red dot sight has had its sight changed from a circle to a dot. Versions with both a circle and a separate dot will be available in the future, as well as other configurations for sale from NPCs.
The 1.2x red dot sight has had its mounting center adjusted, moving it slightly closer to the face.
You can now climb the rock ledge on the way to the construction site, shortening and protecting your path.
The terrain rendering has been increased to a distance of 3 km.
In the future, we expect optimization, new quests, a new enemy, a personal stash, and much more.
The project continues to grow and develop despite the difficulties that are slowing development.
Have a great time, and stay healthy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
