In this update1
Full notes
Full cheapskate update
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What changed
- Gameplay
cheapskate changes
New Vert cam and hangtime in next build
Vert cam. Camera changes while in vert air:
The camera swings high over you as you hit apex.
Hangtime. I've added a couple of gravity cushions to emphasize the zero-g feel:
As you approach and exit zero-g, I cut gravity by about 1/3 so you float through the apex a bit.
At zero-g I delay applying any gravity for about 0.2 seconds.
Good next pass for the system. I'll try to add some more transition to the first 2 levels tomorrow and see if I can push up a new build.
Also, I'll try to come up with a 'spec' soon for what the system can tolerate for transitions for level design (radius, min/max angles, etc) for anyone modding.
Here's some preview video:
Source
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