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Steam News25 February 20264mo ago

end of day dev log 2/24/2026

New Vert cam and hangtime in next build Vert cam. Camera changes while in vert air: The camera swings high over you as you hit apex. Hangtime.

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Full cheapskate update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedNew Vert cam and hangtime in next buildHangtime. I've added a couple of gravity cushions to emphasize the zero-g feel:
addedNew Vert cam and hangtime in next buildGood next pass for the system. I'll try to add some more transition to the first 2 levels tomorrow and see if I can push up a new build.

cheapskate changes

addedHangtime. I've added a couple of gravity cushions to emphasize the zero-g feel:
addedGood next pass for the system. I'll try to add some more transition to the first 2 levels tomorrow and see if I can push up a new build.

New Vert cam and hangtime in next build

Vert cam. Camera changes while in vert air:

  • The camera swings high over you as you hit apex.

Hangtime. I've added a couple of gravity cushions to emphasize the zero-g feel:

  • As you approach and exit zero-g, I cut gravity by about 1/3 so you float through the apex a bit.

  • At zero-g I delay applying any gravity for about 0.2 seconds.

Good next pass for the system. I'll try to add some more transition to the first 2 levels tomorrow and see if I can push up a new build.

Also, I'll try to come up with a 'spec' soon for what the system can tolerate for transitions for level design (radius, min/max angles, etc) for anyone modding.

Here's some preview video:

Source

Steam News / 25 February 2026

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