In this update3
Full notes
Full Chasmal Fear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Chasmal Fear changes
As promised, we'll always keep updating the demo on Steam as the game evolves and grows. We released Demo Update 0.3.3 just now along with a completely new video trailer on Steam and all social media pages. The update includes massive optimization, and quality of life such as health bar addition, and much more.
It's all thanks to the horror gamers community!
A new demo update based on your feedback is up! We're so happy to work with the horror players community and improve both the Chasmal Fear demo and the game itself.
As promised before, we'll continue updating the demo as the game grows and evolves. Lots of quality-of-life improvements, optimization, bug fixes as well as world changes that you guys suggested have been added. Make sure to check in the Main Menu (in the bottom right corner) that you have the latest version (0.3.3) of the Chasmal Fear demo.
New Game Trailer (released 28.3.2024)
Since a lot of things have been changed in the past couple of weeks, starting from monster models and animations to overall level and world changes, game mechanics, new widgets and UI, etc. we felt that the old game trailers do not represent the current state of our survival horror bodycam game. That's why we decided to go back to the drawing board and craft a new trailer. The old trailers have been hidden on the Steam Store Page and we also re-edited them on YouTube as Outdated. The latest trailer we believe perfectly portrays the current state of the game.
Of course, there will be additional trailers in the future as the game evolves and we near the finish line in Q4 2024, but we really wanted to have a proper video showing everything you can expect on Steam before trying out the Chasmal Fear Demo
Demo Update Version 0.3.3
As we mentioned, based on your feedback, we made a lot of changes throughout the past few weeks. Some of the things you can expect include:
Bugs and Collision Fixes - we've watched almost every streamer and content creator who played the demo and written down every tiny thing we thought should be fixed or improved. Hence, everything was done in this latest version.
Quality of Life improvements - More environmental storytelling, additional (but subtle) helpers to lead the player, added health bar as well as "sanity bar icon" (a feature that will be in the full game), ADS Aim (aiming with a weapon by holding right-click) now has slower mouse sensitivity and you can also tweak it both horizontally and vertically in the options menu.
Lots of Optimization and Async Loading - we heavily optimized lots of models, separated levels to reduce the impact on machines, lowered texture size on "less-important" assets, tweaked lighting, tweaked shadow quality, added additional sounds, and did numerous tests tweaking the Async Loading to reduce the FPS Impact between areas as much as possible.
World Changes - regarding game changes, we removed an enemy surprisingly appearing behind you, reduced the number of enemies in particular areas, and focused more on the "creepiness" factor.
What's Next?
All of these bug fixes and quality-of-life additions are not necessarily only for the demo, they will also improve the full game. As always, we continued working on the full game content and mechanics. Designed 2 new levels that start after the end of the demo, added additional monster logic and more monsters - bear-sized dogs and spiders (and more to come!).
Our
Source
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