In this update8
Full notes
Full Chasmal Fear update
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What changed
- Gameplay
- Performance
- Fixes
- Maps
- Server
- Security
Chasmal Fear changes
CHASMAL FEAR: THE RESURGENCE PATCH
Our Love Letter to Horror Players
Thank you to every player who shared feedback, left reviews, and supported our journey. As a two-person indie team, we've poured our hearts into reading every single review, forum post, and piece of feedback you've given us. Your voices guided us as we rebuilt Chasmal Fear from the ground up. This isn't just a patch—We listened, we learned, and we're committed to delivering the spine-chilling co-op horror experience you guys deserve.
Important: Keep in mind that the save system has been reworked from the ground up to address saves and co-op, and old saves might be affected.
New Horrors
NEW MONSTER - Meet The Slasher - Our most terrifying creation. Faster, deadlier, and more relentless than anything you've faced. Multiplayer Save & Load - Never lose progress again! Save and reload your co-op sessions as host or client. Re-invite your buddy into the game - Lost connection or game crash? Simply invite your partner back near any Datamind station and continue your nightmare together—just don't stray too far from it, or they won't be able to rejoin. Expanded Save Network - More Datamind stations scattered throughout the facility mean safety is always within reach... or is it?
System & Save Fixes
Save System Improvements:
Fixed batteries at the Engineering Side not saving properly
Resolved Forcefield states not saving (locked/unlocked status)
Fixed the large Civilian Area door that allowed players to fall off the map
Improved save blocking issues with Juggernaut encounters
Enhanced DNA collection system in Factory area
Critical Bug Fixes:
Fixed pinpads, safes, and laptops causing viewport conflicts in multiplayer that caused client players’ cameras to end up in a host’s viewport camera
Resolved infinite item pickup exploits for clients
Fixed bullet decal visibility between host and client
Fixed turret that kept shooting at player even though the player is dead
Corrected sanity event subtitles after save/load
Enhanced elevator functionality with multiple tweaks and fixes
Survival Reimagined:
Corpse Looting System - Scavenge ammo, knives serum, and sanity serums from fallen victims across the entire facility. Some main story items have been transformed—what was once a simple keycard pickup is now a body search.
Enhanced Navigation - More maps scattered across open areas provide clearer guidance. Updated map icons provide a crystal-clear representation of your position, save stations, and revival points.
World Rebuilt:
80% Total Level Overhaul - We've reconstructed the entire facility to maximize claustrophobia and horror. Complete redesign with new geometry, textures, environmental design, and spine-chilling decals:
First Levels Remastered - Your initial descent into madness now feels more authentic and terrifying
Civilian Area Transformation - Completely overhauled to be more enclosed, scarier, and claustrophobic
Engineering Side Areas - Massive redesign changes these industrial zones into pure nightmare fuel
Final Levels Reimagined - The climax now matches the intensity you've been building toward
New Areas Added:
Pre-Boss Staging Area - Skip cutscenes and get back to the final boss fight faster after death
Civilian Sector Vents - New stealth-focused ventilation areas where you'll crawl through shadows, avoiding monsters that hunt above
Final Boss Spectacle:
Firestorm Tornado - The ultimate confrontation now features environmental chaos that adds immersion, enhanced maneuverability, and a devastating new layer of challenge!
Massive Final Boss Improvements - Drastically increased health stations and ammo supplies mean the focus stays on the epic battle,
Source
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