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Steam News19 April 20251y ago

Patch 1.0.1 - We're listening to your feedback

Chasmal Fear 1.0.1 Patch Notes Increased overall ammo in ammo boxes throughout the entire game Enemy Respawn Times increased 250% (increased the respawn time of the enemies in all levels by 250%, meaning fewer enemies o

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Full notes

Full Chasmal Fear update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions12 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Security
  • Balance
changedChasmal Fear 1.0.1 Patch NotesIncreased overall ammo in ammo boxes throughout the entire game
changedChasmal Fear 1.0.1 Patch NotesEnemy Respawn Times increased 250% (increased the respawn time of the enemies in all levels by 250%, meaning fewer enemies overall)
changedChasmal Fear 1.0.1 Patch NotesFaster player movement (walking & crouching)
addedChasmal Fear 1.0.1 Patch NotesAdded a FOV (Field of View) Slider in options
changedChasmal Fear 1.0.1 Patch NotesCivilian Area Door Fix (where players in co-op were able to fall off the map when going back)
removedChasmal Fear 1.0.1 Patch NotesRetrobar/Civilian Area - Laptop no longer gives objective, instead you need to pick up the card, and it is the only one glowing

Chasmal Fear changes

  • Officemap
changedIncreased overall ammo in ammo boxes throughout the entire game
changedEnemy Respawn Times increased 250% (increased the respawn time of the enemies in all levels by 250%, meaning fewer enemies overall)
changedFaster player movement (walking & crouching)
addedAdded a FOV (Field of View) Slider in options
changedCivilian Area Door Fix (where players in co-op were able to fall off the map when going back)

Chasmal Fear 1.0.1 Patch Notes

  • Increased overall ammo in ammo boxes throughout the entire game

  • Enemy Respawn Times increased 250% (increased the respawn time of the enemies in all levels by 250%, meaning fewer enemies overall)

  • Faster player movement (walking & crouching)

  • Added a FOV (Field of View) Slider in options

  • Civilian Area Door Fix (where players in co-op were able to fall off the map when going back)

  • Retrobar/Civilian Area - Laptop no longer gives objective, instead you need to pick up the card, and it is the only one glowing

  • Minor Level design fixes

  • Some passages/door frames that prevented the juggernaut from passing through are now fixed

  • Fixed Pinpad (in some cases, interacting with 0 gave 10 instead of 0)

  • Fixed Pinpad making client camera stuck on host when interacting

  • Fixed problem with Shooting Range where the Shooting targets were not registering hits and players could not get points/ achievement

  • First Level Saves (Added 2 Save stations in the first levels after the 3 choice buttons)

  • Added Failed Sound when players try to interact with a Cardreader that needs a key, but they don't have it

  • Knife Material fix - Greatly decreased glow on knife

  • Juggernaut collision fix

  • CardReader Tip - now it'll inform you of the name of the required item to proceed

  • Cinema Office Location Fix - removed "Security" monitor that caused confusion and added a door sign saying "Cinema" to avoid being mistaken with Security.

  • Arrows added on choice buttons (in the first levels, specifically the 3 choice buttons)

  • Neuroflux interaction fix in the vent of Civilian Area

  • Blocked Vents in Sickbay - caused confusion to players

  • First Levels Jugg Chase - Door Fix (Fixed Door appearing to client in co-op)

  • Knife special attack not stopping AI's Mutation in some cases - Knife will always work as it should

  • Revamped Gamepad sensitivity settings (Both regular and ADS, so now you can do a 360 :) )

  • Turning off camera lag completely freezes the weapon to avoid motion sickness (or provide enjoyment to Doom 2 players)

Now there are 3 revival stations in Military & Research Area:

  • One in Engineering

  • Second in Deep Sea Research

  • Third in Deposit Room

4 Revival Stations in Civilian Area:

  • First one in Sickbay

  • Second one in Shooting Range

  • 3rd One right before Gym

  • 4th on Second Floor (Room 302)

  • Modified Revival Station so that if the player is playing solo, then they won't be able to interact with it, and there won't be an Interact label (to avoid confusion).

  • Modified MAPS (added green glowing icons) throughout Civilian and Military Area to display SAVE Locations. Moreover, added Icons (yellow) for Revival Stations locations on both sides.

  • Increased all enemies' attack range, faster reactions, and some of them also have faster movement now

  • Increased Mutation pool (number of different mutations) and chance for all monsters to provide more gameplay variety

  • Fixed walls in the Sewers that players could pass through and fall off map

  • Resolution issue where the resolution number (eg.1920x1080) would change, navigating out of the options window would spam the player that he made a change even though he didn't change it. Moreover, the same resolution changed automatically when switching languages. Resolution will stay consistent now and has been fixed.

  • After 10 minutes of emptying a health station, it will now replenish and can be used again

What's Next?

Firstly,

Source

Steam News / 19 April 2025

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