HomeGamesUpdatesPricingMethodology
Steam News8 January 20215y ago

Major Update

Upgrade to version 1.2.1 better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient R

In this update2

Full notes

Full Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Performance
  • UI and audio
  • Server
  • Balance
changedUpgrade to version 1.2.1better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split into 2 separate levels and significantly redesigned for significant performance increases. It was too big as one giant level, took up too much memory, and I don't have the resources to manage that properly yet. - Improved level and environmental design in most open areas with new procedural instancing features and higher quality props - New save point pillar located in cathedral road at an abandoned hut. This should help provide some relief while exploring this massive open forest area - Enemies and items may have moved it the redesigned areas, but the same items plus more available find in the world. - Save file integrity should remain with this update, but please contact me with any issues. Players who have progressed far enough in the previously mentioned areas on a saved game may notice duplicates of spawn locations listed in their fast travel menu. This can be ignored and should not happen in new game.
addedAdditional Changes and Notes:another round of sound effects balancing and fixes. more to come in the near future - home screen theme music changed to a better quality soundtrack - background music added to the sanctuary to give a more tranquil but melancholy feeling - more tool tips added to the loading screen, and they can be iterated through by pressing A (xbox controller layout) on a gamepad or space on the keyboard - when in game and choosing and item to equip in the inventory screen, all items that don't match the chosen slot's equipment type are now greyed out in the inventory contents panel (this actually made it into the last update and I think I forgot to mention it, so it's been live for awhile now) - weapons that are equipped but you do not have the proper stats to wield them now show a red 'X' over their icon/slot in the equipment panel of the inventory menu. Check item info for stat requirements. Wielding a weapon without the proper stats results in very slow animation speeds, significantly decreased damage outputs, and spells won't be cast. - Cutscenes can be skipped by either pressing Escape on the keyboard, or pressing B (xbox controller layout) on a gamepad to enable a notification sign "Skip" to appear on screen. Press the same button again before the sign disappears to skip the cutscene. This has been in the live version for quite some time, but I noticed several content creators didn't know they could do this. It is currently a tool tip on the loading screen, but due to the amount of tooltips and the random nature of their appearance, it wasn't showing up often enough for players to see it.
fixedAdditional Changes and Notes:Coming in the next few weeks: - AI improvements to help avoid erratic behaviors and better decision making in combat - More audio balance fixes and sfx replacements as needed - a short break for me: my brain hurts and needs it... unless significant bugs are reported and need addressed ASAP
addedAdditional Changes and Notes:Thank you for the continued support! Current and old players may feel like they are playing a totally different world with the new designs and performance improvements. I look forward to new players experiencing what I've created and for all to provide me with feedback on how I can make it better going forward!
changedAdditional Changes and Notes:As always, feel free to engage with me on the Community Hub via Steam or hop into the discord server if you have any questions, concerns, bug reports and suggestions.
changedAdditional Changes and Notes:Don't forget to leave a review if you've had a chance to play the game!

Chaos changes

  • Ancientmap
changedbetter rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split into 2 separate levels and significantly redesigned for significant performance increases. It was too big as one giant level, took up too much memory, and I don't have the resources to manage that properly yet. - Improved level and environmental design in most open areas with new procedural instancing features and higher quality props - New save point pillar located in cathedral road at an abandoned hut. This should help provide some relief while exploring this massive open forest area - Enemies and items may have moved it the redesigned areas, but the same items plus more available find in the world. - Save file integrity should remain with this update, but please contact me with any issues. Players who have progressed far enough in the previously mentioned areas on a saved game may notice duplicates of spawn locations listed in their fast travel menu. This can be ignored and should not happen in new game.
addedanother round of sound effects balancing and fixes. more to come in the near future - home screen theme music changed to a better quality soundtrack - background music added to the sanctuary to give a more tranquil but melancholy feeling - more tool tips added to the loading screen, and they can be iterated through by pressing A (xbox controller layout) on a gamepad or space on the keyboard - when in game and choosing and item to equip in the inventory screen, all items that don't match the chosen slot's equipment type are now greyed out in the inventory contents panel (this actually made it into the last update and I think I forgot to mention it, so it's been live for awhile now) - weapons that are equipped but you do not have the proper stats to wield them now show a red 'X' over their icon/slot in the equipment panel of the inventory menu. Check item info for stat requirements. Wielding a weapon without the proper stats results in very slow animation speeds, significantly decreased damage outputs, and spells won't be cast. - Cutscenes can be skipped by either pressing Escape on the keyboard, or pressing B (xbox controller layout) on a gamepad to enable a notification sign "Skip" to appear on screen. Press the same button again before the sign disappears to skip the cutscene. This has been in the live version for quite some time, but I noticed several content creators didn't know they could do this. It is currently a tool tip on the loading screen, but due to the amount of tooltips and the random nature of their appearance, it wasn't showing up often enough for players to see it.
fixedComing in the next few weeks: - AI improvements to help avoid erratic behaviors and better decision making in combat - More audio balance fixes and sfx replacements as needed - a short break for me: my brain hurts and needs it... unless significant bugs are reported and need addressed ASAP
addedThank you for the continued support! Current and old players may feel like they are playing a totally different world with the new designs and performance improvements. I look forward to new players experiencing what I've created and for all to provide me with feedback on how I can make it better going forward!
changedAs always, feel free to engage with me on the Community Hub via Steam or hop into the discord server if you have any questions, concerns, bug reports and suggestions.

Upgrade to version 1.2.1

  • better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split into 2 separate levels and significantly redesigned for significant performance increases. It was too big as one giant level, took up too much memory, and I don't have the resources to manage that properly yet. - Improved level and environmental design in most open areas with new procedural instancing features and higher quality props - New save point pillar located in cathedral road at an abandoned hut. This should help provide some relief while exploring this massive open forest area - Enemies and items may have moved it the redesigned areas, but the same items plus more available find in the world. - Save file integrity should remain with this update, but please contact me with any issues. Players who have progressed far enough in the previously mentioned areas on a saved game may notice duplicates of spawn locations listed in their fast travel menu. This can be ignored and should not happen in new game.

Additional Changes and Notes:

  • another round of sound effects balancing and fixes. more to come in the near future - home screen theme music changed to a better quality soundtrack - background music added to the sanctuary to give a more tranquil but melancholy feeling - more tool tips added to the loading screen, and they can be iterated through by pressing A (xbox controller layout) on a gamepad or space on the keyboard - when in game and choosing and item to equip in the inventory screen, all items that don't match the chosen slot's equipment type are now greyed out in the inventory contents panel (this actually made it into the last update and I think I forgot to mention it, so it's been live for awhile now) - weapons that are equipped but you do not have the proper stats to wield them now show a red 'X' over their icon/slot in the equipment panel of the inventory menu. Check item info for stat requirements. Wielding a weapon without the proper stats results in very slow animation speeds, significantly decreased damage outputs, and spells won't be cast. - Cutscenes can be skipped by either pressing Escape on the keyboard, or pressing B (xbox controller layout) on a gamepad to enable a notification sign "Skip" to appear on screen. Press the same button again before the sign disappears to skip the cutscene. This has been in the live version for quite some time, but I noticed several content creators didn't know they could do this. It is currently a tool tip on the loading screen, but due to the amount of tooltips and the random nature of their appearance, it wasn't showing up often enough for players to see it.

Coming in the next few weeks: - AI improvements to help avoid erratic behaviors and better decision making in combat - More audio balance fixes and sfx replacements as needed - a short break for me: my brain hurts and needs it... unless significant bugs are reported and need addressed ASAP

Thank you for the continued support! Current and old players may feel like they are playing a totally different world with the new designs and performance improvements. I look forward to new players experiencing what I've created and for all to provide me with feedback on how I can make it better going forward!

As always, feel free to engage with me on the Community Hub via Steam or hop into the discord server if you have any questions, concerns, bug reports and suggestions.

Don't forget to leave a review if you've had a chance to play the game!

Thanks again,

Jerry

Source

Steam News / 8 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.