HomeGamesUpdatesPricingMethodology
Steam News18 January 20215y ago

Small Update 1/17/2021

1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation -

Full notes

Full Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Gameplay
fixed1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation - Fixed some destructible boxes that were scaling up or down when broken - Added invincibility frames to special abilities. This should help make them more viable in most combat situations. - Fixed some trees with missing colliders - Fixed some environment props with missing textures - Reduced closing speed of the first boss - Fixed more audio issues with some enemies later in the game - Minor performance improvements in various areas of the game - Less drastic downscaling of textures when changing to lower quality settings while retaining performance increases - Many more minor changes for overall improvement of the game
changedPlease continue contacting with any and all issues and I will continue to address them as appropriate. I appreciate all the feedback I've received!

Chaos changes

fixed1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation - Fixed some destructible boxes that were scaling up or down when broken - Added invincibility frames to special abilities. This should help make them more viable in most combat situations. - Fixed some trees with missing colliders - Fixed some environment props with missing textures - Reduced closing speed of the first boss - Fixed more audio issues with some enemies later in the game - Minor performance improvements in various areas of the game - Less drastic downscaling of textures when changing to lower quality settings while retaining performance increases - Many more minor changes for overall improvement of the game
changedPlease continue contacting with any and all issues and I will continue to address them as appropriate. I appreciate all the feedback I've received!

1.2.2 - Fixed issues with the fog wall going from the bridge in the Cemetery area to the Fortress Bazaar area - Fixed/Removed some trees growing in places they shouldn't have been as a result of procedural generation - Fixed some destructible boxes that were scaling up or down when broken - Added invincibility frames to special abilities. This should help make them more viable in most combat situations. - Fixed some trees with missing colliders - Fixed some environment props with missing textures - Reduced closing speed of the first boss - Fixed more audio issues with some enemies later in the game - Minor performance improvements in various areas of the game - Less drastic downscaling of textures when changing to lower quality settings while retaining performance increases - Many more minor changes for overall improvement of the game

Please continue contacting with any and all issues and I will continue to address them as appropriate. I appreciate all the feedback I've received!

Don't forget to leave a review!

Cheers,

Source

Steam News / 18 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.