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Steam News30 June 201610y ago

Bug fixes and a few extra things in prep for a large update!

Waves 31-40 have now been added A few new enemies and bosses! Rockets explosions are now smaller Increased the resolution of the textures, making everything less blurry!

Full notes

Full Chamber 19 update

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What changed

1 fix0 additions0 changes0 removals
  • Security
fixedWaves 31-40 have now been added A few new enemies and bosses! Rockets explosions are now smaller Increased the resolution of the textures, making everything less blurry! Replaced the dark theme with a brighter white sci-fi lab theme The controller/control info now disapears on game start Fixed bugs affecting bosses 15 and 20 making them shoot incorrectly Fixed bugs affecting the core game mode Fixed a bug that would cause powerup flashing to loop Fixed a bug that caused the autotower to spawn abnormally huge Fixed the center being un-aligned with the environment Enemies now all get destroyed when you die to stop any extra point gains Rockets are now way slower and more accurate + they do more damage! Changed the "shotgun enemy" to be more like a passive bullet spawner Fixed many more bugs not listed here, notably including score glitches Made "Easy" a bit easier as some people still found it too hard! We have more waves, powerups, and enemies in the works, but decided to release a smaller patch to fix bugs and make some general improvements with a few new waves in preparation for the larger content update! P.S. Leaderboard has been reset, as we fixed some bugs involving a score exploit.

Chamber 19 changes

fixedWaves 31-40 have now been added A few new enemies and bosses! Rockets explosions are now smaller Increased the resolution of the textures, making everything less blurry! Replaced the dark theme with a brighter white sci-fi lab theme The controller/control info now disapears on game start Fixed bugs affecting bosses 15 and 20 making them shoot incorrectly Fixed bugs affecting the core game mode Fixed a bug that would cause powerup flashing to loop Fixed a bug that caused the autotower to spawn abnormally huge Fixed the center being un-aligned with the environment Enemies now all get destroyed when you die to stop any extra point gains Rockets are now way slower and more accurate + they do more damage! Changed the "shotgun enemy" to be more like a passive bullet spawner Fixed many more bugs not listed here, notably including score glitches Made "Easy" a bit easier as some people still found it too hard! We have more waves, powerups, and enemies in the works, but decided to release a smaller patch to fix bugs and make some general improvements with a few new waves in preparation for the larger content update! P.S. Leaderboard has been reset, as we fixed some bugs involving a score exploit.

Waves 31-40 have now been added A few new enemies and bosses! Rockets explosions are now smaller Increased the resolution of the textures, making everything less blurry! Replaced the dark theme with a brighter white sci-fi lab theme The controller/control info now disapears on game start Fixed bugs affecting bosses 15 and 20 making them shoot incorrectly Fixed bugs affecting the core game mode Fixed a bug that would cause powerup flashing to loop Fixed a bug that caused the autotower to spawn abnormally huge Fixed the center being un-aligned with the environment Enemies now all get destroyed when you die to stop any extra point gains Rockets are now way slower and more accurate + they do more damage! Changed the "shotgun enemy" to be more like a passive bullet spawner Fixed many more bugs not listed here, notably including score glitches Made "Easy" a bit easier as some people still found it too hard! We have more waves, powerups, and enemies in the works, but decided to release a smaller patch to fix bugs and make some general improvements with a few new waves in preparation for the larger content update! P.S. Leaderboard has been reset, as we fixed some bugs involving a score exploit.

Source

Steam News / 30 June 2016

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