Full notes
Full Chamber 19 update
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What changed
- Performance
Hi all, This update includes a small hive based AI for the enemies, which makes them feel more like actual ships and not just objects that follow your hand around! In addition, as many of you know Unreal Engine 4.14 came out which enables the Forward Renderer for VR. This allowed us to super-sample a little and use better Anti-Aliasing, so everything should be much clearer now! Finally, some minor tweaks were made that should help both CPU and GPU performance, along with a few bug fixes. The most notable of which is that the third map was unusable in the last update, but it is fixed now, and exiting via steam's overlay is a little bit faster and correct now. Some of the smaller bug fixes are listed below: Fixed menu pointer not showing up Fixed drone vibration in hand when moving not working Fixed some menu buttons being hard to press Fixed random music stopping Fixed a crash that would happen when too many enemies were on screen Thanks!
Source
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