Cepheus Protocol
Steam News 7 February 20263mo ago

2025.2.7 Update: Pandemic Saves, Rehostable Co-op, Rebuild Proof

Developer Update This Week This week was about momentum and payoff. Coming straight off the Doctrines release, we were able to get a workable first pass of Pandemic saves running within about a week. That speed is a dir…

Update log

Full Cepheus Protocol update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Maps
  • Server
changedDeveloper Update This WeekThe system is currently exposed through a console command while we finalize the UI and finish expanding save coverage. Over the next several days we will be focused on:
addedOperator WeaponsThis patch added a new LMG weapon for Operators called the HCAR .
addedOperator WeaponsNew Operator Skin for Honzo Lee called Urban
addedPatch NotesAdded an initial console command based Pandemic save and load system This is a functional first pass so you can start saving runs immediately. A full UI based save system, similar to Legacy, is in progress and will replace this over the next few days going into early next week. Commands (single word): [c]savegame[/c] and [c]loadgame use the ` key to access the console[/c] Examples: Save: [c]savegame Test1[/c] Load: [c]loadgame Test1[/c] Host only rules: Only the host can save. Clients cannot save. Only the host can load. Clients cannot load. Where loading works: Co-op: the host must return to the hub first, then run [c]loadgame[/c] from the hub. If you try to load while still in a map with other players connected, nothing will happen. This is not a bug. Offline: you can load a save at any time from any map. The save system also makes it easier to resume sessions and rehost lobbies later, including kicking players, changing passwords, and maintaining more control over your sessions.
changedKnown Limitations with save systemMost combat in Cepheus Protocol is hitscan, so the majority of gameplay is unaffected by saving mid-action. A small number of transient objects still require additional handling if you save at the exact wrong moment.

Developer Update This Week

This week was about momentum and payoff.

Coming straight off the Doctrines release, we were able to get a workable first pass of Pandemic saves running within about a week. That speed is a direct result of the rebuild work done throughout 2025. The foundation now allows us to ship meaningful systems quickly, efficiently, and without destabilizing the game.

Pandemic saves are built around a unified authoritative world state. That is what allows:

  • Starting a run solo and continuing it later with friends

  • Starting a run with friends and continuing it solo

The system is currently exposed through a console command while we finalize the UI and finish expanding save coverage. Over the next several days we will be focused on:

  • Finalizing transient object save support

  • Hunting down any remaining edge cases

  • Polishing the user facing flow before making this fully accessible

We want you to push it. Try weird scenarios. Start solo, bring friends in later. Start co-op, finish it solo. That feedback is exactly what helps us lock this in properly.

Thanks again for the collaboration we have had with our community. You guys are the best, and we cannot wait to show you what else we have planned going into mid-February through the end of February for Civilian Evacuation.

We will be hosting a live stream and announcing it one week out, so keep an eye on Steam and our Discord for the latest.

Operator Weapons

More weapons will be dropping for the RTS/TPS operators at 1-2 a week for February as we work to fill out his toolset! There are currently 20 weapons planned for the base release.

Next up is the P90 which you'll get next week!

This patch added a new LMG weapon for Operators called the HCAR.

New Operator Skin for Honzo Lee called Urban

Patch Notes

  • Added an initial console command based Pandemic save and load system

    • This is a functional first pass so you can start saving runs immediately. A full UI based save system, similar to Legacy, is in progress and will replace this over the next few days going into early next week.

    • Commands (single word): [c]savegame[/c] and [c]loadgame use the ` key to access the console[/c]

      • Examples:

        • Save: [c]savegame Test1[/c]

        • Load: [c]loadgame Test1[/c]

    • Host only rules:

      • Only the host can save. Clients cannot save.

      • Only the host can load. Clients cannot load.

    • Where loading works:

      • Co-op: the host must return to the hub first, then run [c]loadgame[/c] from the hub. If you try to load while still in a map with other players connected, nothing will happen. This is not a bug.

      • Offline: you can load a save at any time from any map.

    • The save system also makes it easier to resume sessions and rehost lobbies later, including kicking players, changing passwords, and maintaining more control over your sessions.

Known Limitations with save system

Most combat in Cepheus Protocol is hitscan, so the majority of gameplay is unaffected by saving mid-action. A small number of transient objects still require additional handling if you save at the exact wrong moment.

Current priority list:

  • Mortars: rounds in flight and pending impacts

  • Airstrikes: active strike projectiles and queued strike events

  • Grenades: thrown explosives mid air or mid fuse

  • Flares: active flares and deployed effects

These cases are actively being worked on, with fixes targeted for early next week.

  • Material fix for generic glass translucent one sided and two sided instances on

Source

Steam News / 7 February 2026

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