Update log
Full Cepheus Protocol update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Store
- Performance
- Fixes
Developer Update This Week
We shipped the second pass of the Pandemic Save System, which adds the Save and Load UI on Experimental.
The first pass went live Friday through a console command. This pass moves it into a real UI so you can actually use it without commands, and we can start hardening the full user flow.
Save + Load UI is live on Experimental right now
We are cleaning up the UI, removing negative space, and tightening the flow
The Load menu will show which Custom Game Options were used for each save so you can tell runs apart
Configurable autosave intervals are being added
The system will always keep the most recent 3 saves
We are actively hunting down Save and Load bugs reported by testers
Early game balance (Sparrow and Engineer changes)
Engineer is getting a LAW added to help address T1 counters against the Juggernaut. More details on this soon!
Sparrow is gaining a hellfire missile in the next week that will allow you better counter juggernaut's in T1
Operators
P90 (SMG) and HCAR (LMG) are both in the game now
You can start leveling SMG and LMG progression to unlock and use them
We are continuing at 1 to 2 weapons per week through February to finish the Operator from a base weapon standpoint. They still need refinement and polish after Civilian Evac
Pathfinding Sit Down
Experimental includes systemic vehicle pathfinding fixes, but if you still see issues, we want to see them live.
Friday at 7:00 PM Eastern we are hosting a Discord sit-down for pathing and formation issues.
The programmers will not be playing
You must share your screen live and reproduce the issue or load a save
Screenshots will not be accepted
We will have more to share on Saturday during CERC HQ as we continue pushing toward Civilian Evacuation mid to late February.
New Operator Skin for Honzo Lee called Urban
Patch Notes
Fixed background audio toggle not working under audio settings thanks!
https://steamcommunity.com/app/979640/discussions/0/3422186614307268124/
CepheusProtocol!UPanelWidget::GetChildrenCount() Fixed crash on widget from
https://discord.com/channels/469412014427602944/1471026570310189066/1471026570310189066
Fixed a failure in the cleanup pass where offline games could fail to load because of a overzealous cleanup pass for preplaced LDD assets
Fixed scout drone rotor blur staying on when engines are off.
Crash fix for !bPostEvaluatingAnimation
Fixed an instance where grenades would fail to garbage collection/be deleted. Will fix clients seeing the satchel countdown when they join a game too long after its no longer relevant.
Added a dynamic scaling + custom render depth to the patrol object to make it more obvious when they are used.
Reworded Patrol to make it more clear how to use it and how it works
Refactored some Mortar logic that disallowed units too aggressively from firing if allied helicopters were overhead. Cleaned up some failsafe's that could block firing sometimes
Fixed spitter flying away whenever they are killed .
Fixed the main menu incorrectly resetting the Pandemic activity log to give hosts time to backup their log if they want
Fixed Abrams and bigger vehicles being able to shoot while parachuting which would allow them to "flip" over from the force applied to shoot https://discord.com/channels/469412014427602944/1328461311599968318/1470988237530071092
Removed debug Cerberuss from map Bay area beta
Unarmed Units on Patrol/Attack order no longer "pause"
https://discord.com/channels/469412014427602944/1328461311599968318/1470980752421290079
Updated tooltips under visual options to be more clear on when and how they work
Added a ban system that is managed via a JSON file under Cepheus Protocol\\CepheusProtocol\\Saved\\Moderation because of reported trolling
Added a ban list to
Source
