Cepheus Protocol
Steam News 13 February 20263mo ago

2025.2.13.1 – Pandemic Save UI Live + Pathfinding AMA Tonight

Developer Update This Week Second pass of the Pandemic Save System is now live on all branches, including the full Save and Load UI. The first pass went live last Friday through a console command. This update moves savi…

Update log

Full Cepheus Protocol update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes3 additions6 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Store
  • Fixes
changedDeveloper Update This WeekSecond pass of the Pandemic Save System is now live on all branches , including the full Save and Load UI.
changedDeveloper Update This WeekThe first pass went live last Friday through a console command. This update moves saving and loading into a proper UI across all branches so everyone can use it normally while we continue hardening the flow.
changedDeveloper Update This WeekSave + Load UI is live on all branches
addedEarly game balance (Sparrow and Engineer changes)Engineer is getting a LAW added to help address T1 counters against the Juggernaut. More details on this soon!
changedEarly game balance (Sparrow and Engineer changes)Sparrow is gaining a hellfire missile in the next week that will allow you better counter juggernaut's in T1
changedOperatorsWe are continuing at 1 to 2 weapons per week through February to finish the Operator from a base weapon standpoint. They still need refinement and polish after Civilian Evac
We are continuing at1 to 2

Developer Update This Week

Second pass of the Pandemic Save System is now live on all branches, including the full Save and Load UI.

The first pass went live last Friday through a console command. This update moves saving and loading into a proper UI across all branches so everyone can use it normally while we continue hardening the flow.

  • Save + Load UI is live on all branches

  • Load menu shows which Custom Game Options were used for each save so you can tell runs apart

  • Configurable autosave intervals are now in

  • The system keeps the most recent 3 saves you can configure this

  • We are actively hunting down Save and Load bugs as they are reported

Early game balance (Sparrow and Engineer changes)

  • Engineer is getting a LAW added to help address T1 counters against the Juggernaut. More details on this soon!

  • Sparrow is gaining a hellfire missile in the next week that will allow you better counter juggernaut's in T1

Operators

  • P90 (SMG) and HCAR (LMG) are both in the game now

  • You can start leveling SMG and LMG progression to unlock and use them

  • We are continuing at 1 to 2 weapons per week through February to finish the Operator from a base weapon standpoint. They still need refinement and polish after Civilian Evac

Pathfinding Sit Down

Experimental includes systemic vehicle pathfinding fixes, but if you still see issues, we want to see them live.

Friday at 7:00 PM Eastern we are hosting a Discord sit-down for pathing and formation issues.

  • The programmers will not be playing

  • You must share your screen live and reproduce the issue or load a save

  • Screenshots will not be accepted

We will have more to share on Saturday during CERC HQ as we continue pushing toward Civilian Evacuation mid to late February.

New Operator Skin for Honzo Lee called Urban

Patch Notes

Also in this patch

[dynamiclink href="https://store.steampowered.com/news/app/979640/view/698756599936712755"]

  • Fixed drivers not getting XP from vehicles they are controlling

    • Also tripled unit leveling requirements for all units outside Operator

  • Save improvements and new coverage:

    • Rallypoint save and load is in

      • Host only saves this data for now, but it is structured to support other players later

    • Zones now save and load their last population count

    • Ammobox save and load fixes

      • No more floating ammoboxes

      • Parachutes should despawn properly, or fall and disappear on load

  • Save and Load menu improvements:

    • Overwrite in place behavior fixed when selecting an existing save and confirming overwrite

    • Cleaned up overwrite logic when Create Save uses an existing name

    • Custom infected options display now shows disabled enemies

    • Text formatting improvements for displaying custom unit settings

    • Started on unit custom settings reader

      • Added a dedicated hovertip button on Load to list custom unit settings in that save

    • Additional UI cleanup, including focus fixes and scaling improvements for thin resolutions

  • Fixed a bug where loading a game could cause the UI to steal focus and leave you unable to control the game after loading

  • Custom game options display initial pass:

    • Only detects options on saves made after this update

    • Older saves still work, but custom options will not be detected for display until you save again

  • Autosave improvements:

    • Autosave count is now customizable in the options widget and properly respected

    • Autosave timer dynamically adjusts if you change the interval mid game

    • Initial autosave system pass is in

      • Runs on host only

  • Unit Group Widgets now populate at game start and no longer disappear when a group goes empty. Previously the group boxes

Source

Steam News / 13 February 2026

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