Update log
Full Cepheus Protocol update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Gameplay
- Store
- Fixes
Developer Update This Week
Second pass of the Pandemic Save System is now live on all branches, including the full Save and Load UI.
The first pass went live last Friday through a console command. This update moves saving and loading into a proper UI across all branches so everyone can use it normally while we continue hardening the flow.
Save + Load UI is live on all branches
Load menu shows which Custom Game Options were used for each save so you can tell runs apart
Configurable autosave intervals are now in
The system keeps the most recent 3 saves you can configure this
We are actively hunting down Save and Load bugs as they are reported
Early game balance (Sparrow and Engineer changes)
Engineer is getting a LAW added to help address T1 counters against the Juggernaut. More details on this soon!
Sparrow is gaining a hellfire missile in the next week that will allow you better counter juggernaut's in T1
Operators
P90 (SMG) and HCAR (LMG) are both in the game now
You can start leveling SMG and LMG progression to unlock and use them
We are continuing at 1 to 2 weapons per week through February to finish the Operator from a base weapon standpoint. They still need refinement and polish after Civilian Evac
Pathfinding Sit Down
Experimental includes systemic vehicle pathfinding fixes, but if you still see issues, we want to see them live.
Friday at 7:00 PM Eastern we are hosting a Discord sit-down for pathing and formation issues.
The programmers will not be playing
You must share your screen live and reproduce the issue or load a save
Screenshots will not be accepted
We will have more to share on Saturday during CERC HQ as we continue pushing toward Civilian Evacuation mid to late February.
New Operator Skin for Honzo Lee called Urban
Patch Notes
Also in this patch
[dynamiclink href="https://store.steampowered.com/news/app/979640/view/698756599936712755"]
Fixed drivers not getting XP from vehicles they are controlling
Also tripled unit leveling requirements for all units outside Operator
Save improvements and new coverage:
Rallypoint save and load is in
Host only saves this data for now, but it is structured to support other players later
Zones now save and load their last population count
Ammobox save and load fixes
No more floating ammoboxes
Parachutes should despawn properly, or fall and disappear on load
Save and Load menu improvements:
Overwrite in place behavior fixed when selecting an existing save and confirming overwrite
Cleaned up overwrite logic when Create Save uses an existing name
Custom infected options display now shows disabled enemies
Text formatting improvements for displaying custom unit settings
Started on unit custom settings reader
Added a dedicated hovertip button on Load to list custom unit settings in that save
Additional UI cleanup, including focus fixes and scaling improvements for thin resolutions
Fixed a bug where loading a game could cause the UI to steal focus and leave you unable to control the game after loading
Custom game options display initial pass:
Only detects options on saves made after this update
Older saves still work, but custom options will not be detected for display until you save again
Autosave improvements:
Autosave count is now customizable in the options widget and properly respected
Autosave timer dynamically adjusts if you change the interval mid game
Initial autosave system pass is in
Runs on host only
Unit Group Widgets now populate at game start and no longer disappear when a group goes empty. Previously the group boxes
Source
