Cepheus Protocol
Steam News 6 March 20262mo ago

2026.3.6.1 Revised Power Balance and Bug Fixes

Developer Update This Week This week was focused on stability, balance, and finishing key systems before the next big push. Last week we laid the foundation with client side prediction for projectiles. This week we fini…

Update log

Full Cepheus Protocol update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions11 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Server
changedThis week was focused on stability, balance, and finishing key systems before the next big push.Last week we laid the foundation with client side prediction for projectiles. This week we finished the remaining save system work tied to that update and continued pushing through bugs, reports, and gameplay concerns raised by the community.
changedBalance Changes and Power Cost RevisionsA large part of this week was spent working directly with feedback from players on Steam and Discord.
changedBalance Changes and Power Cost RevisionsWe took longer than expected to push this build because we used the week to review balance concerns in detail, especially around power costs and the overall pacing of expansion and control. We have been lowering values, adjusting them, and testing different directions throughout the entire week to get things closer to a state that feels right.
addedBalance Changes and Power Cost RevisionsThe current direction slows the game down a bit and adds more thought to building, expanding, and securing zones. That extra layer of planning is intentional, but we are still actively reviewing it and we want to hear how it feels once more players get time with it this weekend.
changedReleasing to the Public This WeekendWe still believe releasing this build to the public this weekend will give us the final push needed to solidify the current balance pass.
changedReleasing to the Public This WeekendMichael and Leon will both be reviewing what players are saying and using that feedback to decide what should be adjusted further.

Developer Update This Week

This week was focused on stability, balance, and finishing key systems before the next big push.

Last week we laid the foundation with client side prediction for projectiles. This week we finished the remaining save system work tied to that update and continued pushing through bugs, reports, and gameplay concerns raised by the community.

Save System Completed

The save and load system now properly supports the major abilities and effects that were still being finalized.

This includes the MOAB, gas attack, dragon gunship, napalm, and other related systems. These now save and load correctly, which was an important step in making the current build more stable and complete.

Balance Changes and Power Cost Revisions

A large part of this week was spent working directly with feedback from players on Steam and Discord.

We took longer than expected to push this build because we used the week to review balance concerns in detail, especially around power costs and the overall pacing of expansion and control. We have been lowering values, adjusting them, and testing different directions throughout the entire week to get things closer to a state that feels right.

The current direction slows the game down a bit and adds more thought to building, expanding, and securing zones. That extra layer of planning is intentional, but we are still actively reviewing it and we want to hear how it feels once more players get time with it this weekend.

Releasing to the Public This Weekend

We still believe releasing this build to the public this weekend will give us the final push needed to solidify the current balance pass.

Please jump in, test it, and let us know what feels good and what still needs work. The feedback we get going into this weekend and into next week will directly influence the next round of changes.

Michael and Leon will both be reviewing what players are saying and using that feedback to decide what should be adjusted further.

Also expect 2 more guns into the weekend for the Operator as shadow patches

Community Feedback Threads

To help keep balance discussions organized, Leon will be setting up a master feedback thread on Steam, along with a matching thread on Discord.

The goal is to create a clear place for players to post concerns, thoughts, and suggestions about the game’s balance as a whole. Cepheus Protocol is a complicated game and it is only getting more involved, so having a focused place for feedback will help us respond more effectively.

Bug Fixes and Stability Work

Outside of balance, we spent a lot of time this week working through bug reports and community feedback.

Right now our short term focus is on the last vehicle pathfinding bugs, helicopter pathfinding issues, freezes, desyncs, and remaining performance concerns. The goal is to get these final issues under control as we continue stabilizing the build.

Network Optimization Progress

At this point, we believe the current round of network optimization is largely complete.

There may still be edge cases here and there, but compared to the previous week, we were able to reduce network traffic by roughly 80 percent across the board. That improvement came largely from working closely with the community and collecting logs from active testing.

We expect to revisit networking again later as new mechanics come online, but for now things are in a much stronger place.

CERC HQ Time Change

CERC HQ now has a new start time.

The weekly podcast and Q and A will now begin at 7 PM Eastern

Source

Steam News / 6 March 2026

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