Cepheus Protocol
Steam News 31 January 20263mo ago

2026.01.30.3 Doctrines Have Arrived (Shared Progression Is Now Live)

Patch Notes Summary (Jan 16 → Jan 30) AI + Vehicle Pathing Improved ground vehicle pathing to reduce crashes and unnecessary driving through landscape objects. They should be a lot more intentional for when they decide…

Update log

Full Cepheus Protocol update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes9 additions21 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • UI and audio
  • Store
changedPatch Notes Summary (Jan 16 → Jan 30)Improved ground vehicle pathing to reduce crashes and unnecessary driving through landscape objects. They should be a lot more intentional for when they decide to kool-aid man through walls
fixedPatch Notes Summary (Jan 16 → Jan 30)Fixed large vehicles attempting to route through infantry-only gates
changedPatch Notes Summary (Jan 16 → Jan 30)Cleaned up navigation and collision in key zones (HMB + Treasure Island choke areas)
changedPatch Notes Summary (Jan 16 → Jan 30)Performance + Stability
fixedPatch Notes Summary (Jan 16 → Jan 30)Fixed Niagara StackWalkAndDump micro-stutter issue in heavy combat
fixedPatch Notes Summary (Jan 16 → Jan 30)Fixed replicated DOT crashes under strain
Increased Doctrine level cap500 to 800

Patch Notes Summary (Jan 16 → Jan 30)

AI + Vehicle Pathing

  • Improved ground vehicle pathing to reduce crashes and unnecessary driving through landscape objects. They should be a lot more intentional for when they decide to kool-aid man through walls

  • Fixed large vehicles attempting to route through infantry-only gates

  • Cleaned up navigation and collision in key zones (HMB + Treasure Island choke areas)

Performance + Stability

  • Fixed Niagara StackWalkAndDump micro-stutter issue in heavy combat

  • Fixed replicated DOT crashes under strain

  • Multiple crash fixes (ResourceComponentSOC, closing-game timing crash, GetAlliedUnits crash)

  • Projectile and spitter net traffic optimizations to reduce rubber banding

Airstrikes + Call-In System

  • Airstrike balance pass with cooldowns ranging from 5–7s up to 360s (MOAB) Global Cooldown system!

  • Updated Call-In visuals and graphics

  • Added Ammo Crate call-ins

  • Added Gas Strike to airstrike system

  • Dragon Gunship duration increased to 60s

  • MOAB now deals absolute damage (cover no longer blocks)

Juggernaut + Special Infected Fixes

  • Fixed Juggernaut roar causing car drop/glitch behavior

  • Applied fixes for Juggernaut rubber banding

  • Slowed down gas tower expansion speed by 50% and doubled survivable time inside gas zones by 50%

  • Scientist and Spitter immune to gas call in strike

Doctrines UI + Progression

  • Major Doctrine UI polish: resizing, spacing, margins, icon updates, localization updates

  • Added starting Doctrine Points option in Custom Game Settings

  • Increased Doctrine level cap from 500 → 800 to resolve some bugs reported during experimental of people running out of points to spend after we made some upgrades a bit more expensive

  • Fixed multiple doctrine unlock issues (walls, barbed wire, cannon turret, guard tower M107)

  • Some text was updated like Flashbang cooldown reduction percent to make it more clearer it applies to Winters/ Spec ops and Operators if they have that ability.

Economy + Balance Adjustments

  • Adjusted airstrike pricing and doctrine costs based on playtests lowered overall to make them more enjoyable

  • Reduced Operator XP grind by ~34–40%

  • GC36 + New Operator Skin added under Allen Walker called "Onslaught"

  • Greatly reduced weapon XP requirements per level for Operators

  • Custom game starting money increased up to 4 million

  • Added the ability to set Starting Doctrine points for those that just want to bypass progression in a more casual game

  • Half Moon Bay (Stray Ember was rebalanced based on weeks of communicating with the community to address turret limits, guard tower limits and power issues). Making it a lot more forgiving in your sessions!

Weapons + Combat Updates

  • M203 grenade launcher ability added to Assault and as a new perk for the Operator

    • Assault can only get it from the Doctrine unlock

  • Spec ops throw demo charge added to Operators as a new ability

  • Demo Charge strengthened and retuned

  • Infantry explosives buffed vs Juggernaut

  • Vehicle cannon turn speed and pop cost balance pass (Bradley, Abrams, Cerberus)

  • Turrets lights now properly rotate when they "Look around" at night

Visual + Audio Updates

  • Updated loading screens from contest submissions

  • Fixed nights being too dark, added Moonlight lighting support

  • Medium GI now uses Screenspace GI, Low disables GI entirely

  • Fixed weapon flashlight attachment pivots and turret visual desync issues

Camo + Cosmetic Systems

  • Vehicle camo system implemented with replication support

  • Recruit Popup + Weapon Market camo selector initial pass

  • Added "signs" from legacy (Online support too!)

  • Support Pack camo unlocks are now back in the rebuild! supports online play too!

Quality of Life + Restrictions

  • Fixed exploit bypassing Doctrine restrictions via upgrade buttons

  • Added sky validation to block invalid building placement where you could build production structures over say a bridge and units would not

Source

Steam News / 31 January 2026

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