Update log
Full Cepheus Protocol update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Server
- Balance
- Maps
- UI and audio
Alright everyone, quick report based off Friday in terms of what’s going on.
We’re releasing an early preview of some of the Doctrine changes on Experimental going into this weekend, and I highly recommend people jump in and try it out.
This is an early drop to let you guys test the mechanics early, find issues, and help us validate performance before the UI goes live.
Screenshot contest on Discord!
We are doing a screenshot contest for updating our loading screens submit your art here -> Rebuild only!
🔥 What’s Included in This Experimental Preview
This build adds:
Engineer
Turret pets are back and better then ever! (the little deployable turrets from legacy)
Can only be built by Engineers and self destruct when their ammo hits 0.
Deposable and meant for a quick "shore" up while backup is on the way.
Radio Man Expansion / Airstrike System
Communications Tower lets you call in airstrikes remotely through your Radio Operator or Command Truck. Operators will gain access to this in the next few days via a new perk.
Relay Nodes are buildable field extenders made only by the Radioman, designed to be placed in forward positions to expand your strike network.
Airstrikes are now directly tied to your airstrike logistics units:
Radio Operator is built from the Barracks
Command Truck is built from the Motor Pool
These units are your logistics managers for strikes. They can call in airstrikes anywhere you have Influence, which is defined as the AOE coverage from your base network and any extenders you have deployed. Their call in range is more limited while they are moving.
To expand coverage into the field, you can place Relay Nodes as small, hideable forward structures. On top of that, you can build a Radar Tower at your base to enable remote support and airstrikes through your Radio Operators and Command Trucks. The goal is a connected, expanding network that behaves like mobile coverage, pushing your airstrike reach forward as you take ground.
Thunderbolt Bombing + Gun run is in
MOAB Bomb is in
White phosphorus airstrike is in
AC130 Dragon Gunship is in!
Direct Strike is in
Ammo Box drop & Large Ammo Box drop is in
Gas airstrike coming Sunday / Monday
Effective range you can call in airstrikes are reduced by half when moving!
Assault
M203 ability
Spec Ops
Demo Charge (throwable, very direct AoE blast)
Vehicles
Bradley TOW
In Depth Patch Notes
Pandemic Economy + Resupply Balance
Increased starting cash from 30k to 50k for Pandemic
Adjusted cost of vehicle weapons
Stray Ember is disabled for a week while we address really bad pathing issues in that map
MLRS now costs 350 less to resupply
Cerberus, Abrams, TOWs, and Mortars are 20% more expensive to resupply to account for recent buffs
Increased money-on-kill for:
Police Infected
SWAT
Military Officer
Blowup Guy
FX + Visual Updates
Updated MOAB FX
Removed Christmas lights from Gas Tower
Updated Gate preview meshes and UI icons
Fixed various incorrect UI icons
Added placeholder airstrike icons from legacy
Added UI icons for Dragon Gunship weapons
Updated Gunship AOE visualization
Fixed Airstrikes visual stacking bug
Fixed an issue where Airstrike visibility was getting culled only in gameplay maps
Resupply System Improvements
Fixed Resupply logic that would block high cost weapons/bullets and only supply primary weapons
Motor Pool now
Source
