Update log
Full Cepheus Protocol update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Fixes
- UI and audio
- Gameplay
- Balance
- Store
The rebuild is now the default version of Cepheus Protocol, and the first 48 hours gave us exactly what we needed: a real stress test at scale.
Discord playtests help, internal testing helps, but nothing compares to thousands of players stress testing the game in every possible way. That’s how you find the edge cases you never see in controlled sessions.
The good news is we’ve already reproduced and fixed several of the biggest issues being reported, and we’re pushing those changes live right now.
What We Learned (First 48 Hours)
The rebuild foundation is holding up well, but community play testing immediately exposed edge cases, mainly around vehicles, navigation, and some UI flow.
A lot of confusion is still coming from missing systems (Civilian Evac, dynamic civilians, etc)
See the FAQ below!
UI overlapping issues were resolved
Patch Notes:
Fixed an issue with the server browser where there were so many people playing the scroll bar stopped working for hosted servers
What We’re Still Hunting
These are the kinds of issues that don’t always appear during internal testing, but show up immediately once the community gets hands-on.
If you run into anything weird with:
Vehicles doing something dumb
Units ignoring obvious navigation
UI menus acting strange
A short clip or a quick Discord screenshare helps us reproduce and eliminate it fast. Feel free to hop on discord and we can jump into a voice call. Anything helps! As we are seeking to knock out the remaining pathing issues pronto!
In Progress
We’re also actively working on several high-impact systems that affect moment-to-moment gameplay:
Engineer repair behavior for vehicles
Engineer Auto-repair for structures and vehicles
Next Big Goal: Doctrines + Airstrikes (Targeting Week of 11th)
We’re shifting back to the next major pillar of the rebuild.
Our goal is to get Doctrines back in and bring Airstrikes back with the full set of related systems and support options by next week.
That’s the next big step toward restoring long-term progression and replayability in the rebuild.
Balance Passes (Ongoing)
Balance is still being tuned every day as more players jump in and we get real data.
Michael is actively monitoring feedback and adjusting:
Weapons
Turrets
Vehicles
This is an ongoing process and we will keep tightening it as the rebuild stabilizes.
If You’re Confused, Read These First (Pinned)
Haven’t Played in a While? Start Here
[dynamiclink href="https://store.steampowered.com/news/app/979640/view/518607443608996338"][dynamiclink href="https://steamcommunity.com/games/979640/announcements/detail/537736957039477253"][dynamiclink href="https://steamcommunity.com/games/979640/announcements/detail/537735054151909378"]
What Still Needs To Be Finished
Here is the consolidated list, in one place, so there is no confusion.
Missing Or In Progress Systems
January Goals
Remaining Vehicle Abilities And Behaviors
Bradley TOW
Doctrines
Save System for Pandemic
BUGS, BUGS and Bugs! We still are hunting down desyncs and bugs as they are reported!
- CosmeticGame BalanceIs still ongoing and being tweaked. Michael is monitoring Steam/Discord for feedback
February Goals
Any Remaining Bugs/Performance Tweaks/QOL Adjustments based on community feedback
Remaining Enemy Roster Needed For Angel to be unlocked
Leviathan
Birds
Additional Pandemic Regions Locked Until The Above Is Complete
Angel Island
San Francisco North
TBD
We are committed to not rushing to the "end" to ensure everything prior is working correctly. These are the ones currently in limbo that we will be tackling once the above list is "completely" done.
LHA6 & LCAC
Civilian Evacuation & Dynamic Civilian Groups
We made two pinned threads so we can centralize answers and stop misinformation:
Rebuild vs Legacy: which version you’re on, what’s missing, what to play (link)
Civilian Evac 2.0 + Dynamic Civilians plan: why it’s delayed
Source
