Update log
Full Celestial Command update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Balance


Change log
Improvements
New module: Side torpedo launcher
Fixes
Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode
New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading)
Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it
The "Refresh" button in the saved ships list now works correctly
Newly saved ships can now be properly deleted
Weapons on turret platforms no longer consume twice as many system points as they should
The S2 torpedo launcher now launches a torpedo of the correct size
Balance
Reduced the amount of navigational data required to unlock the next systems from 30 to 20
Source