In this update4
Full notes
Full Celestial Command update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
Celestial Command changes
Change log
Improvements
Added new deployable turret platforms
Added a popup indicator when you receive a new item in your inventory
World settings window now works for survival mode, and various issues in its settings have been fixed
If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship
Added a warning if you try to remove the command module
Step height change on R F buttons is now independent of module size (making it more convenient), and a tool-tip has been added that you can hold Shift to change the step
If you try to build a ship in the editor without a command module, with multiple command modules, or if they are of incompatible types, the game will display a warning message.
Some missing elements added to the localization table
Fixes
Radial grid in orbital mode has been fixed and slightly improved
Quests now save and load correctly
Fuel level in the energy generator now saves correctly
Background asteroids are now generated slightly lower and should not interfere on the zero plane
Drones can no longer be deleted
Flickering of the background star when the ship is destroyed has been fixed
Balance
In orbital mode, default planet size has been reduced, but it can be increased back in world settings.
In orbital mode, asteroid orbit is higher to reduce tidal forces, and the starting position of the ship is also within this belt.
Source
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