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Steam News1 November 20232y ago

Update 0.9.0.1

UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9. The first update with fixes in a very long time, hooray!

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
changedThe first update with fixes in a very long time, hooray! It was very challenging to develop when the project was in a semi-dismantled state, and actual update was very far away in the future. Now, with the possibility to release any improvements soon after implementation, everything is going much better.
changedWe have also decided to introduce a new version numbering system to better reflect the content. Previously, the system was in the form of a range from 0 to 1, but now it consists of three numbers to represent major, medium, and minor updates, with an initial digit of 0 that will change to 1 upon full release from early access.
addedImprovementsAdded a tooltip when hovering cursor over a planetary system to indicate its level of danger, so that the number under the name is understood.
addedImprovementsAdded a tooltip for deconstructing a module on X key.
changedImprovementsImproved text at various stages of tutorial, now explaining about module rotation, module deconstruction on X key, and blueprint removal.
addedImprovementsAdded a description that the radar is a decorative module.
Previously, the system was in the form of a range01Previously, the system was in the form of a range increased, buff

UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9.

The first update with fixes in a very long time, hooray! It was very challenging to develop when the project was in a semi-dismantled state, and actual update was very far away in the future. Now, with the possibility to release any improvements soon after implementation, everything is going much better.

We have also decided to introduce a new version numbering system to better reflect the content. Previously, the system was in the form of a range from 0 to 1, but now it consists of three numbers to represent major, medium, and minor updates, with an initial digit of 0 that will change to 1 upon full release from early access.

CHANGE LOG

Improvements

  • Added a tooltip when hovering cursor over a planetary system to indicate its level of danger, so that the number under the name is understood.

  • Added a tooltip for deconstructing a module on X key.

  • Improved text at various stages of tutorial, now explaining about module rotation, module deconstruction on X key, and blueprint removal.

  • Added a description that the radar is a decorative module.

  • Added a confirmation window when closing the tutorial.

  • In orbital mode, asteroids are now only present in the main asteroid belt and those that randomly flew throughout the location have been removed, as they interfered too much with flying.

Fixes

  • Starting debris now spawns in orbital mode.

  • The tutorial no longer activates in orbital mode (because it is designed for an aero mode, which is easier for new players to understand).

  • Drones now work properly in orbital mode (and as a bonus, when hovering the cursor over them, their selection frame no longer flickers).

  • The "Cargo Holder" module has been temporarily hidden from the build menu because it will be used for upcoming cargo missions and is currently useless.

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Steam post image

Steam post image

Source

Steam News / 1 November 2023

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