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Steam News28 October 20232y ago

The update is soon. Pre-release news, part 3/3

Greetings! In this post we will talk again about upcoming changes and features. User Interface Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case.

In this update7

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! In this post we will talk again about upcoming changes and features.

What changed

0 fixes7 additions6 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedUser InterfaceEarlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary.
changedUser InterfaceA good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before.
changedUser InterfacePrevious
addedUser InterfaceNew
changedUser InterfaceThe difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered.
changedSystem points \ Armor layer \ Single inventoryThese are some important changes and systems we've already discussed in one of our previous posts, so we'll just leave a link to it here. https://store.steampowered.com/news/app/330460/view/3108047857126282194

Celestial Command changes

changedEarlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary.
changedA good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before.
changedPrevious
addedNew
changedThe difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered.

User Interface

Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary.

A good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before.

Previous

New

The difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered.

System points \ Armor layer \ Single inventory

These are some important changes and systems we've already discussed in one of our previous posts, so we'll just leave a link to it here. https://store.steampowered.com/news/app/330460/view/3108047857126282194

Battle mode

We've added a game mode where you can quickly and conveniently place the ships you've created and test them in epic fleet battles.

Tech tree

Tech tree was firstly introduced quite a time ago, but there was a mess. We redesigned everything and now it should be more interesting and enjoyable to research.

Tutorial

Celestial Command is a game of an unusual genre, so making a proper tutorial particularly important in this case. While we had a tutorial in place previously, it was structured as a series of separate missions. We have now completely redesigned it, integrating it directly into the main game. It greets the player right from the start and explains all the key aspects of the game within the standard gameplay. Afterward, you can seamlessly continue your game.

Music

Some of the music has been replaced with numerous new, distinctive compositions created by our generous new composer, who offered to compose music for the game, Necatuss.

New modules and weapons

We've added some new modules and there is some of them.

Long range cruise missiles with top flight profile.

Rapid fire cannon for defense against missiles

Shield amplifiers which extends durability of energy shield

Nuclear rocket launchers

New engines and visual effects

Charge cannon

New door animation for solar panels

This was the final part of the post about the upcoming changes and we plan to release the update within the next few days.

Source

Steam News / 28 October 2023

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