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Steam News30 December 20205y ago

News about upcoming features - Mothership \ Mobile base focused gameplay

Hello! Sorry for no news from us for a long time. The game is not abandoned but in active development, as usual.

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Full Celestial Command update

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Repeated intro

Hello! Sorry for no news from us for a long time. The game is not abandoned but in active development, as usual. We just reconsidering a lot of core features, game design elements and going to solve all of these issues which should be solved long time ago.

What changed

0 fixes2 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedWe like base building, especially if base is moveable, because mobile base is cool. So when we started development of Celestial Command we planned that at some point of gameplay, the player will be able to build huge ship which will act like mobile base, but this feature still not implemented and we are going to solve that with the next update.
changedPreviously we had the next plan:
changedYou should build own space station within first hours of the gameplay
changedSomewhere after 10 hours of gameplay you will be able to build a capital ship and continue journey using it as a mobile base.
changedConstruction of space station it is a complex task, it is not just a bunch of walls and door like in classic survival games. It is a large amount of different modules which should be built in specific combination and even positions. When player starts the game first time he almost immediately encounter with such a complex task which is extremely unfriendly and should be changed. Also it just does not have sense because initial station always looks almost the same.
changedTransition from station to moveable base is very unobvious. It is hard to understand when exactly it is possible or necessary and how gameplay will be changed. Also it means that previous station will be leaved behind or reconstructed? That sounds not too pleasant considering that station was a home for a long time.

Celestial Command changes

changedWe like base building, especially if base is moveable, because mobile base is cool. So when we started development of Celestial Command we planned that at some point of gameplay, the player will be able to build huge ship which will act like mobile base, but this feature still not implemented and we are going to solve that with the next update.
changedPreviously we had the next plan:
changedYou should build own space station within first hours of the gameplay
changedSomewhere after 10 hours of gameplay you will be able to build a capital ship and continue journey using it as a mobile base.
changedConstruction of space station it is a complex task, it is not just a bunch of walls and door like in classic survival games. It is a large amount of different modules which should be built in specific combination and even positions. When player starts the game first time he almost immediately encounter with such a complex task which is extremely unfriendly and should be changed. Also it just does not have sense because initial station always looks almost the same.

The biggest changes will be related to base building aspect and attempts to make learning curve much smoother.

We like base building, especially if base is moveable, because mobile base is cool. So when we started development of Celestial Command we planned that at some point of gameplay, the player will be able to build huge ship which will act like mobile base, but this feature still not implemented and we are going to solve that with the next update.

Previously we had the next plan:

  1. You start with simple small ships

  2. You should build own space station within first hours of the gameplay

  3. Somewhere after 10 hours of gameplay you will be able to build a capital ship and continue journey using it as a mobile base.

But turned out that such approach has a few problems:

  1. Construction of space station it is a complex task, it is not just a bunch of walls and door like in classic survival games. It is a large amount of different modules which should be built in specific combination and even positions. When player starts the game first time he almost immediately encounter with such a complex task which is extremely unfriendly and should be changed. Also it just does not have sense because initial station always looks almost the same.

  2. Transition from station to moveable base is very unobvious. It is hard to understand when exactly it is possible or necessary and how gameplay will be changed. Also it means that previous station will be leaved behind or reconstructed? That sounds not too pleasant considering that station was a home for a long time.

So in order to solve these issues we decided to do the next thing:

  • It will be unnecessary to build starting base manually, you will receive the base almost instantly within first hour of the game, and later you can upgrade or rebuild it as you wish.

  • This will be not a station, but flagship, huge mobile base with its own role, so "build static space station phase" will be completely skipped and mobile base will be achieved much earlier, so new player will dive immediately into combat and mission tasks instead of complex attempts to build a station.

Role of the flagship

Let's think about, what is a "base" in survival game?

  1. This is a place where you can store various items, so flagship will have large and cheap cargo storage

  2. This is a place where located most "workbenches", so flagship will be the only place where production modules can be placed and used

  3. This is just a protected place where you can go inside, close the "door" behind and be protected against dangerous environment outside, so we decided that flagship should be large enough to fit smaller ships inside its hangar bays. Another benefit from such approach - if you have several various ships of different design and colors, flagship itself will looks beautiful from outside view, since colorful small ships will be hidden inside its hangars.

  4. Also the base is not a weapon itself, it should be protected. So it will be impossible to place weapons on the flagship at the beginning. However, at

Source

Steam News / 30 December 2020

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