In this update1
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Celestial Command changes
That update took a bit more time than we expected initially but also this is probably a biggest update in the history.
Actually it is not completely ready yet but we decided to release it in preview branch because some aspects of the new update already more or less ready and the previous update was way too long ago.
Note, this is an early preview build which is provided to show upcoming features. Many various features can be incomplete or broken.
At this moment we have large list of tasks in TO DO list regarding this preview build, so if you encountered a bug or incomplete feature, bug report is not required because most likely this is already in our TO DO list.
Later, when additional testing will be required we will make an announcement about that. However feel free to discuss preview build in the Discord chat, there is a new channel "preview-version" for that.
In order to enable preview version, do the next steps in your Steam app:
More info and pictures in our previous posts:
https://steamcommunity.com/games/CelestialCommand/announcements/detail/1595890716660832240 https://steamcommunity.com/games/CelestialCommand/announcements/detail/3727223146682132461 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1690470748510608281 https://steamcommunity.com/games/CelestialCommand/announcements/detail/2082293429501557004 https://steamcommunity.com/games/CelestialCommand/announcements/detail/2082293429505943986 https://steamcommunity.com/games/CelestialCommand/announcements/detail/2202765987124786942
CHANGE LOG
Large Improvements
Full 3D physics! A lot of modules and functionalities is adapted in order to work in full 3D! Ship editor, engines, turrets, solar panels, orbits, interface, physics, almost every aspect of the game is reworked and improved!
- Ship editorBrand new "ship building in isolated environment" feature which allows you to get unlimited ship building creativity in non-sandbox game mode, create a blueprint and project it on existing ship with automatic reconstruction with engineering modules or shipyard!
- Ship editorNew when you press X on module, this module will be marked as "for deconstruction" it will be deconstructed by any engineering module nearby
- Ship editorChanged a way how engineering modules works, now you place blueprints instead of incomplete modules and engineering modules works on such blueprints nearby
- Ship editorAdded mirror (symmetry) mode which works for module placement and painting
Ship editor: Destroyed modules create a blueprints on its position which makes repairing after combat super easy and comfortable
Ship editor: Repairing of modules is much easier now because it requires only special repair kits instead of huge amount of different resources
- New modulesA lot of new weapons and modules for capital ships including capital-size hangar and functional gate
New modules: Redesigned solar panels
Docking ports now has "magnetic feature", it will automatically move the ship to position which required for docking when two docking ports is close to each other, as result docking of two ships now is much easier and comfortable
- MultiplayerHuge improvements for multiplayer, many various bugs is fixed now
Tractor beam now applies proper force to objects with different mass, objects with mass 1 and 1000 will be moved correctly with normal speed, instead of ultra slow or fast, also maximum range is increased and in result tractor beam no longer useless
- CombatNow cannon's projectile can penetrate trough several objects if previous object has less HP than damage of this projectile and also damage to the next object will be reduced accordingly. This feature is important for game balance when large slow firing cannon shooting at a ship which consist of many small modules with low HP, so single module with 1 HP no longer able to stop a projectile which able to cause 100 damage
- WorldStars in galaxy now located more uniformly (fixed issue with large empty areas and stars which are too close to each
Source
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