Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Celestial Command changes
Hello! As we announced in previous post, in this update we prepared super huge amount of significant changes which improves almost every aspect of the game. Overall we have worked on gameplay for survival game mode, because despite the fact that playing in sandbox is fun, survival game mode was extremely confusing due large amount of flaws, so we are polished many systems and moved the game to the shape how it should be. There are still some flaws, but this is a huge step forward to the truly polished game with enjoyable gameplay for many hours. By the way, we have made a new trailer! That is great, because previous one was outdated long time ago and the game already much improved. https://steamcommunity.com/sharedfiles/filedetails/?id=1790923976 Base building now is MUCH MORE convenient, because earlier it was extremely user unfriendly. The process of construction something in survival mode was terrible, but now it should be fixed! Space bases are now much larger and way more epic than before. Tech tree was improved for quite a lot, overall game progression should feel much more enjoyable. Extremely inconvenient trading system also was significantly improved and now it should be fun. Also, the game visually now looks much better! Note, in this blog post we are trying new format: Pictures now located inside "Change log" block under each item of change log. Earlier a lot of information was duplicated in the main text and change log, which is not good, so we think that a new way of delivering update logs should be better. Also, some items in change log contains more information about why exactly it was done and what exactly it is. So, for more information read a full change log below.
CHANGE LOG
large Improvements
Completely new NPC space stations which are built from several highly detailed modules. Now it looks much larger and more significant, like cities in space. There are several variations of stations so not all stations look the same. Later more variations will be added. Also, all these modules available in sandbox mode.
Player's own space base now looks much larger. Added new command module for own space station which acts like a core module for player base and should be built in first minutes of gameplay. Production modules also replaced with completely new models of much larger size. Earlier player's space base was too small, that was not correct, so now it is fixed.
- Visual effectsChanged color space from gamma to linear, which means more realistic lighting, also it allows to implement better glow effect, especially for weapons and engines.
Visual effects: Improved effects for stars
Visual effects: Improved effects for lasers, engines, shields, explosions
Trading: Completely redesigned trading system, now it should be much more fun and intuitive to use. Now there is a list of special trading commodities for trading between stations. Previous confusing system with a lot of building parts and weird trading rules is gone. Now each station has easy to understand system of supply and demands and obvious trade routes. Trading GUI redesigned, now it more compact and easier to use. Buy \ Sell methods also improved and no longer so inconvenient to use in case if you have many cargo containers.
- CrewCompletely new crew system, with the new management of living modules, life support modules, working escape
Source
Changelog.gg summarizes and formats this update. How we read updates.
