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Steam News14 April 20197y ago

The next update will put quality of the game to completely new level

Hello! Usually we are trying to release updates as often us possible, following by logic "As soon as we have a new feature - we should release it", but for the next update we want to use a different approach.

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedHello! Usually we are trying to release updates as often us possible, following by logic "As soon as we have a new feature - we should release it", but for the next update we want to use a different approach. In the comments to our previous post, people suggested us to focus on the big update, instead of a sequence of smaller updates which are not so noticeable - and that is a great idea! This will be very good for popularity of the game, and more important, for quality of gameplay. Some people also thought that since the game already 4 years in development and still not very popular - it will not be popular any time soon. This seems logical, but actually this is not true. Currently we are working on the various game design tasks and made a conclusion that the game already have large amount of interesting and complex features, however most features just not accessible due wrong game-design solutions, wrong balance of various values or low usability of interface. So, we are going to solve most of these issues in the next, big update, which should put quality of the game on completely new level. Overall, the development focused on 3 main directions: - Construction - Combat - Trading
addedConstructionBuilding of space ships and stations it is the most important feature of the game, it is very fun to create various ships in sandbox mode, however, surprisingly we realized that creation of ships in non-sandbox game mode is completely not fun. Usability is so much worse due various reasons and we are not happy with how it works in survival game mode, so it should be solved. In sandbox mode your creativity is not restricted and this is great, but in survival mode, the game just does not allows to do any mistakes. Everything is too slow, too expensive and seems like the only way to build something in survival mode is to design a ship in sandbox, make a screenshot and use a screenshot as a plan to build that ship in survival mode. But this is not a way of gameplay which we want. You should be able to unleash you creativity even in non-sandbox game mode. In order to do that, we will make just a couple of simple, but very important things: 1. Move tool will be much more accessible. It can be used not only within area of shipyard, but also in large circle around it, so it will allow to construct not only a ship inside shipyard, but also a space station itself. Also modules for construction can be placed in much larger radius than radius of engineering module. Large yellow circle shows a radius where you can easily place or remove modules (but modules still should be finished with engineering module which have smaller radius.

Celestial Command changes

addedHello! Usually we are trying to release updates as often us possible, following by logic "As soon as we have a new feature - we should release it", but for the next update we want to use a different approach. In the comments to our previous post, people suggested us to focus on the big update, instead of a sequence of smaller updates which are not so noticeable - and that is a great idea! This will be very good for popularity of the game, and more important, for quality of gameplay. Some people also thought that since the game already 4 years in development and still not very popular - it will not be popular any time soon. This seems logical, but actually this is not true. Currently we are working on the various game design tasks and made a conclusion that the game already have large amount of interesting and complex features, however most features just not accessible due wrong game-design solutions, wrong balance of various values or low usability of interface. So, we are going to solve most of these issues in the next, big update, which should put quality of the game on completely new level. Overall, the development focused on 3 main directions: - Construction - Combat - Trading
addedBuilding of space ships and stations it is the most important feature of the game, it is very fun to create various ships in sandbox mode, however, surprisingly we realized that creation of ships in non-sandbox game mode is completely not fun. Usability is so much worse due various reasons and we are not happy with how it works in survival game mode, so it should be solved. In sandbox mode your creativity is not restricted and this is great, but in survival mode, the game just does not allows to do any mistakes. Everything is too slow, too expensive and seems like the only way to build something in survival mode is to design a ship in sandbox, make a screenshot and use a screenshot as a plan to build that ship in survival mode. But this is not a way of gameplay which we want. You should be able to unleash you creativity even in non-sandbox game mode. In order to do that, we will make just a couple of simple, but very important things: 1. Move tool will be much more accessible. It can be used not only within area of shipyard, but also in large circle around it, so it will allow to construct not only a ship inside shipyard, but also a space station itself. Also modules for construction can be placed in much larger radius than radius of engineering module. Large yellow circle shows a radius where you can easily place or remove modules (but modules still should be finished with engineering module which have smaller radius.

Hello! Usually we are trying to release updates as often us possible, following by logic "As soon as we have a new feature - we should release it", but for the next update we want to use a different approach. In the comments to our previous post, people suggested us to focus on the big update, instead of a sequence of smaller updates which are not so noticeable - and that is a great idea! This will be very good for popularity of the game, and more important, for quality of gameplay. Some people also thought that since the game already 4 years in development and still not very popular - it will not be popular any time soon. This seems logical, but actually this is not true. Currently we are working on the various game design tasks and made a conclusion that the game already have large amount of interesting and complex features, however most features just not accessible due wrong game-design solutions, wrong balance of various values or low usability of interface. So, we are going to solve most of these issues in the next, big update, which should put quality of the game on completely new level. Overall, the development focused on 3 main directions:

  • Construction
  • Combat
  • Trading

Construction

Building of space ships and stations it is the most important feature of the game, it is very fun to create various ships in sandbox mode, however, surprisingly we realized that creation of ships in non-sandbox game mode is completely not fun. Usability is so much worse due various reasons and we are not happy with how it works in survival game mode, so it should be solved. In sandbox mode your creativity is not restricted and this is great, but in survival mode, the game just does not allows to do any mistakes. Everything is too slow, too expensive and seems like the only way to build something in survival mode is to design a ship in sandbox, make a screenshot and use a screenshot as a plan to build that ship in survival mode. But this is not a way of gameplay which we want. You should be able to unleash you creativity even in non-sandbox game mode. In order to do that, we will make just a couple of simple, but very important things: 1. Move tool will be much more accessible. It can be used not only within area of shipyard, but also in large circle around it, so it will allow to construct not only a ship inside shipyard, but also a space station itself. Also modules for construction can be placed in much larger radius than radius of engineering module. Large yellow circle shows a radius where you can easily place or remove modules (but modules still should be finished with engineering module which have smaller radius.

And here large yellow circle shows a radius where you can use "move tool" to quickly design or redesign your ships and space station (like on GIF animation above).

  1. Most modules will be much more cheaper, especially structural and decoration modules. It is not normal that you are forced to mine huge amount of resources just to build a few decoration elements around your space ship or station. Recipes for crafting should create an interest, it should not restrict a creativity. This seems simple, but turned out it makes construction so much

Source

Steam News / 14 April 2019

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