In this update2
Full notes
Full Celestial Command update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
Celestial Command changes
Another update with important fixes and improvements
CHANGE LOG
Improvements
Trading station no longer could be out of fuel \ food \ ammo, now it will replenish its stock of these basic resources when the stock will be almost empty, so you are always will have a place where you can buy fuel, food and basic ammo for your ships
Turret in manual mode no longer firing when cursor located on UI element
Large numeric values, such as prices, now displayed in more readable format, for example 12 483 750 CR instead of 12483750 CR
Increased time for mission to 20-30 minutes (earlier it was too hard to complete mission in time)
- TutorialChanged required condition at "Solar panels" stage, now it needed just to direct solar panel to the star and start generate energy. It solves in issue if consumption higher than production and completion of this stage could be not possible
- TutorialAdded information about possibility to change speed of time
Fixes
Fixed an impossibility to drag and drop modules near shipyard
Repair on shipyard now works again. Now it restores not only HP of module, but also a broken \ missing parts inside this module. Also, selection of module no longer changed when you are repairing something by mouse click
Now if you will manually disable a radar, detection range of command module will be reduced accordingly
Current amount of goods on the station now correctly displayed after you bought \ sold something
Fixed incorrect behavior of engines of your starting ship during first second after it was spawned
Turrets and NPC ships no longer trying to attack and damage a space stations which are invulnerable
HP of asteroids now properly save \ loaded (early it always had 45 000 HP after loading)
Source
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