Update 0.864 Alpha - New engineering modules, shipyards and construction
Hello! In this update we made very important improvements related to how construction looks!
In this update2
Full notes
Full Celestial Command update
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What changed
1 fix9 additions2 changes1 removal
Gameplay
UI and audio
addedHello! In this update we made very important improvements related to how construction looks! Some time ago we replaced engineering drones with the robotic manipulators, because this is much more physically realistic and also it could looks better in terms of visual design. However, first version of robotic manipulators looks not very good and we are not too satisfied with its design. Also we wanted to implement a "classic sci-fi space shipyard" which actually do something. In some sci-fi games and movies you may encounter a big scaffolds with a space ship inside, but usually it is just a decoration, so we want to implement a shipyard with scaffolds which really do something inside using its robotic manipulators with complex animations and visual effects. We had some kind of shipyard scaffold before, but we removed it because visual design was not very good. And since construction of space ships it is very important aspect of the game, we decided to significantly improve this aspect! We presenting you new and improved engineering modules, and modular shipyards! Added 2 modules for shipyard and 1 new engineering module of bigger size
addedNew engineering modules looks much better than before. Now it much more compact in standby mode and also you can properly paint it in any color
addedEngineering modules now have much better animation, not so tall during building and also there is a yellow progress bar on top of it
addedMore drones for deep space engineering operations! Very useful in case if nearest shipyard is too far away As you can see, now drones it is not just a fake animation, it is a real ships, with fuel tanks, engines, storages and hit points. This is exactly what we wanted to achieve when replaced old "fake" drones with robotic arms. This could be especially interesting for multiplayer when people will take different roles. Or in the future addition of capital ships, these drones can be stored inside a capital ship hangar. Also you can customize a drones like you want and design different models of drones for different tasks. Overall, we are very satisfied with how engineering modules, construction process, drones and shipyard looks now and we are happy that issue with construction is solved! A bit later, we will redesign an NPC stations so they will have a new shipyard and its new game mechanics. Hope you like the update! Also the game 20% off during Halloween sale!
addedImprovementsAdded Engineering Module Mk3 (2 times larger than Mk2)
addedImprovementsAdded two decoration modules which is suitable for construction of shpiyard
Celestial Command changes
addedHello! In this update we made very important improvements related to how construction looks! Some time ago we replaced engineering drones with the robotic manipulators, because this is much more physically realistic and also it could looks better in terms of visual design. However, first version of robotic manipulators looks not very good and we are not too satisfied with its design. Also we wanted to implement a "classic sci-fi space shipyard" which actually do something. In some sci-fi games and movies you may encounter a big scaffolds with a space ship inside, but usually it is just a decoration, so we want to implement a shipyard with scaffolds which really do something inside using its robotic manipulators with complex animations and visual effects. We had some kind of shipyard scaffold before, but we removed it because visual design was not very good. And since construction of space ships it is very important aspect of the game, we decided to significantly improve this aspect! We presenting you new and improved engineering modules, and modular shipyards! Added 2 modules for shipyard and 1 new engineering module of bigger size
addedNew engineering modules looks much better than before. Now it much more compact in standby mode and also you can properly paint it in any color
addedEngineering modules now have much better animation, not so tall during building and also there is a yellow progress bar on top of it
addedMore drones for deep space engineering operations! Very useful in case if nearest shipyard is too far away As you can see, now drones it is not just a fake animation, it is a real ships, with fuel tanks, engines, storages and hit points. This is exactly what we wanted to achieve when replaced old "fake" drones with robotic arms. This could be especially interesting for multiplayer when people will take different roles. Or in the future addition of capital ships, these drones can be stored inside a capital ship hangar. Also you can customize a drones like you want and design different models of drones for different tasks. Overall, we are very satisfied with how engineering modules, construction process, drones and shipyard looks now and we are happy that issue with construction is solved! A bit later, we will redesign an NPC stations so they will have a new shipyard and its new game mechanics. Hope you like the update! Also the game 20% off during Halloween sale!
addedAdded Engineering Module Mk3 (2 times larger than Mk2)
Hello! In this update we made very important improvements related to how construction looks! Some time ago we replaced engineering drones with the robotic manipulators, because this is much more physically realistic and also it could looks better in terms of visual design. However, first version of robotic manipulators looks not very good and we are not too satisfied with its design. Also we wanted to implement a "classic sci-fi space shipyard" which actually do something. In some sci-fi games and movies you may encounter a big scaffolds with a space ship inside, but usually it is just a decoration, so we want to implement a shipyard with scaffolds which really do something inside using its robotic manipulators with complex animations and visual effects. We had some kind of shipyard scaffold before, but we removed it because visual design was not very good. And since construction of space ships it is very important aspect of the game, we decided to significantly improve this aspect! We presenting you new and improved engineering modules, and modular shipyards! Added 2 modules for shipyard and 1 new engineering module of bigger size
When these modules combined together, it turns into some huge and impressive constructions!
New engineering modules looks much better than before. Now it much more compact in standby mode and also you can properly paint it in any color
Engineering modules now have much better animation, not so tall during building and also there is a yellow progress bar on top of it
Small engineering modules for small constructions drones also looks much better. By the way, engineering module can't repair itself, so small drones could be useful for that
More drones for deep space engineering operations! Very useful in case if nearest shipyard is too far away As you can see, now drones it is not just a fake animation, it is a real ships, with fuel tanks, engines, storages and hit points. This is exactly what we wanted to achieve when replaced old "fake" drones with robotic arms. This could be especially interesting for multiplayer when people will take different roles. Or in the future addition of capital ships, these drones can be stored inside a capital ship hangar. Also you can customize a drones like you want and design different models of drones for different tasks. Overall, we are very satisfied with how engineering modules, construction process, drones and shipyard looks now and we are happy that issue with construction is solved! A bit later, we will redesign an NPC stations so they will have a new shipyard and its new game mechanics. Hope you like the update! Also the game 20% off during Halloween sale!
CHANGE LOG
Improvements
Added Engineering Module Mk3 (2 times larger than Mk2)
Added two decoration modules which is suitable for construction of shpiyard
New model of engineering modules
Added animation for engineering modules
Added progress indicator on engineering module
UI: Radius circle of engineering modules a bit redesigned
UI: Inventory of container no longer will be displayed when you are trying to deconstruct it with the engineering module
UI: Now the game will warn you if you are trying to create a world or save a file with invalid symbols \ / : * ? < > | "