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Steam News15 September 20187y ago

Huge Update 0.86 Alpha - New production system, inventory, trading, working multiplayer and more!

Hello! This huge update is ready for release! The update consist of 3 major and important aspects: New production and inventory system Added a lot of new items, new method of construction, new production modules, new sy

In this update1

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions3 changes0 removals
  • Gameplay
  • Security
  • Server
  • Balance
addedNew production and inventory systemAdded a lot of new items, new method of construction, new production modules, new system for distribution of resources.Storage containers now may contain more than 1 type of resources.
addedRedesigned and improved tradingAdded many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.
fixedMultiplayer!Now everyone should be able to host a server, and the server will be properly visible in the server list! This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority. But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community! Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.
addedMultiplayer!-------------------- Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update. https://steamcommunity.com/games/CelestialCommand/announcements/detail/1688174556450295457 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1694928687277195414 https://steamcommunity.com/games/CelestialCommand/announcements/detail/3113560763381913137 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719780132338 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719787069167 --------------------- Overall, this is just a quick overview of this update. Please look at the full change log for more information. Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates. Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later. Thanks!
changedBig ImprovementsNow everyone is able to host a server and the server will be visible in the server list! (Earlier only small percentage of users was able to host a game). Now it finally works! Hooray!
addedBig ImprovementsCompletely redesign of all resources, added many new resources, ores, construction parts, trading goods, reworked recipe for all modules, crafting system now much more complex

Celestial Command changes

addedAdded a lot of new items, new method of construction, new production modules, new system for distribution of resources.Storage containers now may contain more than 1 type of resources.
addedAdded many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.
fixedNow everyone should be able to host a server, and the server will be properly visible in the server list! This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority. But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community! Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.
added-------------------- Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update. https://steamcommunity.com/games/CelestialCommand/announcements/detail/1688174556450295457 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1694928687277195414 https://steamcommunity.com/games/CelestialCommand/announcements/detail/3113560763381913137 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719780132338 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719787069167 --------------------- Overall, this is just a quick overview of this update. Please look at the full change log for more information. Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates. Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later. Thanks!
changedNow everyone is able to host a server and the server will be visible in the server list! (Earlier only small percentage of users was able to host a game). Now it finally works! Hooray!

Hello! This huge update is ready for release! The update consist of 3 major and important aspects:

New production and inventory system

Added a lot of new items, new method of construction, new production modules, new system for distribution of resources.Storage containers now may contain more than 1 type of resources.

Redesigned and improved trading

Added many types of space stations. Stations now can be found in different locations in the galaxy. Fixed important bugs and exploits.

Multiplayer!

Now everyone should be able to host a server, and the server will be properly visible in the server list! This was unexpected! Earlier only small percentage of users was able to host a server, which was definitely not good, but we thought that in order to solve this problem, we need to rewrite half of the game from scratch, which requires a lot of work, so this task had low priority. But turned out there is a solution which allowed us to quickly solve this technical issue just in a few days! We are super excited with the fact that multiplayer now is really acceptable for entire community! Also, we fixed a lot of bugs related for multiplayer! Trading and missions now should properly work in multiplayer! Also we found out a new way how to synchronize positions of objects between connected users, so now ships movements should be much more smooth and stable! No more "chaotic jumping around" for connected users, especially while you are trying to dock to the space station in orbital mode.

--------------------- Also, in order to not duplicate the same screenshot with the new features, you may check a previous blog posts which was published during development of this update. https://steamcommunity.com/games/CelestialCommand/announcements/detail/1688174556450295457 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1694928687277195414 https://steamcommunity.com/games/CelestialCommand/announcements/detail/3113560763381913137 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719780132338 https://steamcommunity.com/games/CelestialCommand/announcements/detail/1681414719787069167 --------------------- Overall, this is just a quick overview of this update. Please look at the full change log for more information. Also, note that this update is not very polished. It was too long in development, so we decided that we already should release it. Overall everything should work, but may contain some significant bugs and flaws, but we are going to fix all crucial issues ASAP in nearest updates. Information for people who tested a test build of this update: Invite via Steam overlay and Discord rich presence features requires some additional work and not included in this release. Will be added a bit later. Thanks!

CHANGE LOG

Big Improvements

  • Now everyone is able to host a server and the server will be visible in the server list! (Earlier only small percentage of users was able to host a game). Now it finally works! Hooray!

  • Completely redesign of all resources, added many new resources, ores, construction parts, trading goods, reworked recipe for all modules, crafting system now much more complex

  • New trading system. Trading stations now located not only in starting location

  • Resource connectors is replaced with the new, more convenient and useful resource management system

  • Now when you are transferring cargo from one container to another, you may to specify exact amount of transferred cargo using input field

  • Engineering modules have new functionality

  • Added new module: Ore refinery

  • Added new module: Production module

  • Now, in aerodynamic mode, AI is capable to find a correct path in order to avoid collision while traveling from one point to another!

  • Rebalanced and increased masses for all planets and stars, so now

Source

Steam News / 15 September 2018

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