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Steam News6 August 20187y ago

News of development - Production stations and multiplayer

Hello! Sorry for lack of news for a few weeks. The game is in very active development, this update is very important so we want to make it carefully.

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes1 removal
  • Gameplay
  • Balance
  • Server
removedEach station on its own orbit and no longer collide with each other. Also, now stations divided on different categories. Mining stations periodically generates and sells ores which can be found in its region, but consumes food and fuel Ore refinery buys ores and sells refined ores Also there is many various factories which will buy refined ores and produce construction components which can be sold for shipyards.
addedBy the way, different regions now may have different resources in asteroids. So now there will be a sense to travel between systems. So stations no longer become useless over time. Now they are really works as factories. Construction and repair of ship now can be available only on special shipyards (not on any station), and refueling is more profitable on special fuel stations. Which is more interesting for gameplay. This is a raw concept of new shipyard station. But most likely it will have different design
addedA few days we started to work on some infrastructure such as save load functionality and multiplayer support for new trading system, and it is almost done. Yes, in the next update the trading system will be not only better than before, but also it will work in multiplayer! That should be very interesting. Thanks for your patience! We will try to share the news more often. Steam post image Steam post image

Celestial Command changes

removedEach station on its own orbit and no longer collide with each other. Also, now stations divided on different categories. Mining stations periodically generates and sells ores which can be found in its region, but consumes food and fuel Ore refinery buys ores and sells refined ores Also there is many various factories which will buy refined ores and produce construction components which can be sold for shipyards.
addedBy the way, different regions now may have different resources in asteroids. So now there will be a sense to travel between systems. So stations no longer become useless over time. Now they are really works as factories. Construction and repair of ship now can be available only on special shipyards (not on any station), and refueling is more profitable on special fuel stations. Which is more interesting for gameplay. This is a raw concept of new shipyard station. But most likely it will have different design
addedA few days we started to work on some infrastructure such as save load functionality and multiplayer support for new trading system, and it is almost done. Yes, in the next update the trading system will be not only better than before, but also it will work in multiplayer! That should be very interesting. Thanks for your patience! We will try to share the news more often. Steam post image Steam post image

Hello! Sorry for lack of news for a few weeks. The game is in very active development, this update is very important so we want to make it carefully. Currently we are continuing to work on trading and everything related to it. Now there is much more space stations in each system.

Each station on its own orbit and no longer collide with each other. Also, now stations divided on different categories. Mining stations periodically generates and sells ores which can be found in its region, but consumes food and fuel Ore refinery buys ores and sells refined ores Also there is many various factories which will buy refined ores and produce construction components which can be sold for shipyards.

By the way, different regions now may have different resources in asteroids. So now there will be a sense to travel between systems. So stations no longer become useless over time. Now they are really works as factories. Construction and repair of ship now can be available only on special shipyards (not on any station), and refueling is more profitable on special fuel stations. Which is more interesting for gameplay. This is a raw concept of new shipyard station. But most likely it will have different design

A few days we started to work on some infrastructure such as save load functionality and multiplayer support for new trading system, and it is almost done. Yes, in the next update the trading system will be not only better than before, but also it will work in multiplayer! That should be very interesting. Thanks for your patience! We will try to share the news more often. Steam post image Steam post image

Source

Steam News / 6 August 2018

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