Despite the game developed already more than 3 years - we are continue to add significant features to the core of the game which are significantly changes the gameplay.
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Gameplay
Store
addedDespite the game developed already more than 3 years - we are continue to add significant features to the core of the game which are significantly changes the gameplay. One of such changes was a galaxy map, but we have a plan to add more. First, we want to completely develop core features of the game. After that, we will start to add a lot of new content (modules, missions, events) on top of this core features, so we will be sure that new content will not be wasted next time when we will decide to redesign half of the game. What exactly we want to implement in order to make core of the game complete? Here is a list: 1. New inventory and production system 2. Heat system 3. More complex combat system 4. Complex global economy in galaxy Let's describe each from these items.
addedNew inventory and production systemWhat exactly wrong with the current production system? Currently, if your ship have mining laser and engineering module (note, it is quite small modules) - you can go to nearest belt of asteroids and you can build anything. We think this is not very good. This is not only very unrealistic, but also it makes gameplay less interesting. We want to add more complexity in construction process by implementing resource chains. For example: You have a small mining ship, it have a small mining laser (you don't need a big ship in order to retrieve chunk of rock), but you will not be able to build anything from this raw ore. This ore should be delivered to the refinery. Refinery is a very big construction, much bigger than mining ship, mostly due two factors: 1 Refinery module just very big and massive 2 Refinery module produce huge amount of heat, so this station should have huge radiators (look information about heat system below) After ore refines, it can be used in order to produce "parts" - inventory items which is used to construct modules for space ships. So resource chain will be: Ore -> Refined ore -> Parts -> Modules Not "Ore -> Modules" like now. And since this approach will add much more types of resources, we need a brand new inventory system which can store many different types of resources in the same container.
addedNew inventory and production systemActually, in earlier version of the game we already had similar system, but we decided remove it because it was hard to maintain two different types of inventory (for parts and for ore). But now we decided that it was mistake, we deleted wrong inventory. Now we will return such system but it will be better than before. Such approach have a lot of advantages and zero disadvantages. For example: 1. Construction drones can be much smaller and usable, it is no longer necessary to have 10 containers on construction drone with all required resources 2. Recipes for various modules now can be much more logical and balanced 3. Ammo for weapons will have proper volume. Projectiles for light cannon and heavy torpedoes no longer have the same volume And many more, you will see. We already started to work on it and it is ready approximately on 50%. The new inventory system will be released in the next update.
Celestial Command changes
addedDespite the game developed already more than 3 years - we are continue to add significant features to the core of the game which are significantly changes the gameplay. One of such changes was a galaxy map, but we have a plan to add more. First, we want to completely develop core features of the game. After that, we will start to add a lot of new content (modules, missions, events) on top of this core features, so we will be sure that new content will not be wasted next time when we will decide to redesign half of the game. What exactly we want to implement in order to make core of the game complete? Here is a list: 1. New inventory and production system 2. Heat system 3. More complex combat system 4. Complex global economy in galaxy Let's describe each from these items.
addedWhat exactly wrong with the current production system? Currently, if your ship have mining laser and engineering module (note, it is quite small modules) - you can go to nearest belt of asteroids and you can build anything. We think this is not very good. This is not only very unrealistic, but also it makes gameplay less interesting. We want to add more complexity in construction process by implementing resource chains. For example: You have a small mining ship, it have a small mining laser (you don't need a big ship in order to retrieve chunk of rock), but you will not be able to build anything from this raw ore. This ore should be delivered to the refinery. Refinery is a very big construction, much bigger than mining ship, mostly due two factors: 1 Refinery module just very big and massive 2 Refinery module produce huge amount of heat, so this station should have huge radiators (look information about heat system below) After ore refines, it can be used in order to produce "parts" - inventory items which is used to construct modules for space ships. So resource chain will be: Ore -> Refined ore -> Parts -> Modules Not "Ore -> Modules" like now. And since this approach will add much more types of resources, we need a brand new inventory system which can store many different types of resources in the same container.
addedActually, in earlier version of the game we already had similar system, but we decided remove it because it was hard to maintain two different types of inventory (for parts and for ore). But now we decided that it was mistake, we deleted wrong inventory. Now we will return such system but it will be better than before. Such approach have a lot of advantages and zero disadvantages. For example: 1. Construction drones can be much smaller and usable, it is no longer necessary to have 10 containers on construction drone with all required resources 2. Recipes for various modules now can be much more logical and balanced 3. Ammo for weapons will have proper volume. Projectiles for light cannon and heavy torpedoes no longer have the same volume And many more, you will see. We already started to work on it and it is ready approximately on 50%. The new inventory system will be released in the next update.
Despite the game developed already more than 3 years - we are continue to add significant features to the core of the game which are significantly changes the gameplay. One of such changes was a galaxy map, but we have a plan to add more. First, we want to completely develop core features of the game. After that, we will start to add a lot of new content (modules, missions, events) on top of this core features, so we will be sure that new content will not be wasted next time when we will decide to redesign half of the game. What exactly we want to implement in order to make core of the game complete? Here is a list:
New inventory and production system
Heat system
More complex combat system
Complex global economy in galaxy Let's describe each from these items.
New inventory and production system
What exactly wrong with the current production system? Currently, if your ship have mining laser and engineering module (note, it is quite small modules) - you can go to nearest belt of asteroids and you can build anything. We think this is not very good. This is not only very unrealistic, but also it makes gameplay less interesting. We want to add more complexity in construction process by implementing resource chains.
For example
You have a small mining ship, it have a small mining laser (you don't need a big ship in order to retrieve chunk of rock), but you will not be able to build anything from this raw ore. This ore should be delivered to the refinery. Refinery is a very big construction, much bigger than mining ship, mostly due two factors: 1 Refinery module just very big and massive 2 Refinery module produce huge amount of heat, so this station should have huge radiators (look information about heat system below) After ore refines, it can be used in order to produce "parts" - inventory items which is used to construct modules for space ships.
So resource chain will be
Ore -> Refined ore -> Parts -> Modules Not "Ore -> Modules" like now. And since this approach will add much more types of resources, we need a brand new inventory system which can store many different types of resources in the same container.
Actually, in earlier version of the game we already had similar system, but we decided remove it because it was hard to maintain two different types of inventory (for parts and for ore). But now we decided that it was mistake, we deleted wrong inventory. Now we will return such system but it will be better than before. Such approach have a lot of advantages and zero disadvantages. For example:
Construction drones can be much smaller and usable, it is no longer necessary to have 10 containers on construction drone with all required resources
Recipes for various modules now can be much more logical and balanced
Ammo for weapons will have proper volume. Projectiles for light cannon and heavy torpedoes no longer have the same volume And many more, you will see. We already started to work on it and it is ready approximately on 50%. The new inventory system will be released in the next update.
Heat system
Due some Sci-Fi movies many people may think that "space is cold", which is quite wrong.