In this update2
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Celestial Command changes
CHANGE LOG
Improvements
Implemented network interpolation, synchronization of position of objects now should be significantly smoother
Added safety system for a warp gates, now warp gate will not be activated if something located on the edge of its warp field
Now if something going through warp gates, it will be ejected out of second gate with some velocity, which will guarantee that object will fly out of gate before the next object will arrive from the same gate
Cooldown of warp gates increased from 5 to 10 seconds for better immersion and safety
Fixes
Warp gates now invulnerable
Map now have configurable hotkey
Physics no longer will be broken when you are trying to grab a warp gate with a grabber (we disabled this possibility, maybe later it will be solved and returned) If you will try to grab a warp gate you will receive a message that it is not allowed
Map no longer opens when you press M in the chat or another text input field
Solar panels now work in the location with the star
Gas collectors now properly rotated in aerodynamic mode
Fixed an error about wrong background when your ship in a warp flight
Connected users now can use warp gates
Space station hub no longer have useless "setup power chain" button
Asteroids in aerodynamic mode now have proper non-zero friction
Warp gates no longer invisible when you switch control over your ship which recently arrived to the new location
Pirates and cargo containers for quests no longer will be spawned outside radius of location or inside planet
Source
Changelog.gg summarizes and formats this update. How we read updates.
