Hello! Finally, it is done! Biggest update ever achieved a state when it can be released! This update was really big and complex, it took much more time than we expected, so thanks you very much for your patience!
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes1 removal
Gameplay
Events
Maps
Performance
addedHello! Finally, it is done! Biggest update ever achieved a state when it can be released! This update was really big and complex, it took much more time than we expected, so thanks you very much for your patience! This update has a huge importance for the future of the game, we redesigned half of the game in order to implement a galaxy, but now, potential of the game is huge! Earlier versions of the game had serious fundamental flaws. Basically, previous version of the game had no future But now we have so many ideas and possibilities for further development! Maybe someone skeptical about this new galaxy update and may think that the game became worse, but on the contrary, from now, the game have a possibilities to be better than ever before. The most important improvement from this update - planets now really feels like a planets, and distances between planets really feels like a huge distances. Earlier ships were able to fly from one planet to another using simple maneuvering engines, this was a huge problem and it was impossible to solve it in previous version of the game, but now it is finally solved. "Feel of distances" now much stronger and this is a great foundation for gameplay which will be focused on exploration of unknown.
addedAlso, due new nature of locations, we have new possibilities to implement many unique events which was not possible before, such as interesting anomalies or quests in distant systems. If you didn't read a commend section of this post https://steamcommunity.com/games/CelestialCommand/announcements/detail/3228394392749716885 We will recommend to take a look on it, because we explained some additional interesting facts about this new update and its huge benefits. Also you may take a look on this post if you missed it https://steamcommunity.com/games/CelestialCommand/announcements/detail/1575563008254546788 Please note that despite that fact that we worked on this update for a very long time, it still may have serious bugs and also it have a lot of flaws, we did not developer this update to the level of perfection, but we developed it to the state where it is more or less functional and we finally may show it for you.
addedAlso, this update does not make gameplay itself much more enjoyable. We didn't improved quests and trading system yet, but we have a big plans about these aspects. This update it is mostly a foundation for a future updates. Also, from now we are returning back to our previous frequency of updates, it means that we will try to release new updates as often as possible (1-2 weeks maximum, but we will try even more often). Let's return life in the dev blog! : ) Also, we are prepared a road map of development, the core of the game still incomplete and we have some very interesting ideas which want to share. We will prepare detailed text about these ideas and will share it after several days, it will explain our plans about core functionalities of the game and gameplay features which will be implemented on top of this update to unleash all the benefits which provided by new galaxy system!
removedFor now, let's take a closer looks on some aspects which was implemented! Stability of physics Physics now is much more reliable. Trajectories of orbits no longer degrades over time! Trajectories also intact on any game speed, so now, if you put your station on the orbit, you can be
Celestial Command changes
addedHello! Finally, it is done! Biggest update ever achieved a state when it can be released! This update was really big and complex, it took much more time than we expected, so thanks you very much for your patience! This update has a huge importance for the future of the game, we redesigned half of the game in order to implement a galaxy, but now, potential of the game is huge! Earlier versions of the game had serious fundamental flaws. Basically, previous version of the game had no future But now we have so many ideas and possibilities for further development! Maybe someone skeptical about this new galaxy update and may think that the game became worse, but on the contrary, from now, the game have a possibilities to be better than ever before. The most important improvement from this update - planets now really feels like a planets, and distances between planets really feels like a huge distances. Earlier ships were able to fly from one planet to another using simple maneuvering engines, this was a huge problem and it was impossible to solve it in previous version of the game, but now it is finally solved. "Feel of distances" now much stronger and this is a great foundation for gameplay which will be focused on exploration of unknown.
addedAlso, due new nature of locations, we have new possibilities to implement many unique events which was not possible before, such as interesting anomalies or quests in distant systems. If you didn't read a commend section of this post https://steamcommunity.com/games/CelestialCommand/announcements/detail/3228394392749716885 We will recommend to take a look on it, because we explained some additional interesting facts about this new update and its huge benefits. Also you may take a look on this post if you missed it https://steamcommunity.com/games/CelestialCommand/announcements/detail/1575563008254546788 Please note that despite that fact that we worked on this update for a very long time, it still may have serious bugs and also it have a lot of flaws, we did not developer this update to the level of perfection, but we developed it to the state where it is more or less functional and we finally may show it for you.
addedAlso, this update does not make gameplay itself much more enjoyable. We didn't improved quests and trading system yet, but we have a big plans about these aspects. This update it is mostly a foundation for a future updates. Also, from now we are returning back to our previous frequency of updates, it means that we will try to release new updates as often as possible (1-2 weeks maximum, but we will try even more often). Let's return life in the dev blog! : ) Also, we are prepared a road map of development, the core of the game still incomplete and we have some very interesting ideas which want to share. We will prepare detailed text about these ideas and will share it after several days, it will explain our plans about core functionalities of the game and gameplay features which will be implemented on top of this update to unleash all the benefits which provided by new galaxy system!
removedFor now, let's take a closer looks on some aspects which was implemented! Stability of physics Physics now is much more reliable. Trajectories of orbits no longer degrades over time! Trajectories also intact on any game speed, so now, if you put your station on the orbit, you can be
Hello! Finally, it is done! Biggest update ever achieved a state when it can be released! This update was really big and complex, it took much more time than we expected, so thanks you very much for your patience! This update has a huge importance for the future of the game, we redesigned half of the game in order to implement a galaxy, but now, potential of the game is huge! Earlier versions of the game had serious fundamental flaws. Basically, previous version of the game had no future But now we have so many ideas and possibilities for further development! Maybe someone skeptical about this new galaxy update and may think that the game became worse, but on the contrary, from now, the game have a possibilities to be better than ever before. The most important improvement from this update - planets now really feels like a planets, and distances between planets really feels like a huge distances. Earlier ships were able to fly from one planet to another using simple maneuvering engines, this was a huge problem and it was impossible to solve it in previous version of the game, but now it is finally solved. "Feel of distances" now much stronger and this is a great foundation for gameplay which will be focused on exploration of unknown.
Also, due new nature of locations, we have new possibilities to implement many unique events which was not possible before, such as interesting anomalies or quests in distant systems. If you didn't read a commend section of this post https://steamcommunity.com/games/CelestialCommand/announcements/detail/3228394392749716885 We will recommend to take a look on it, because we explained some additional interesting facts about this new update and its huge benefits. Also you may take a look on this post if you missed it https://steamcommunity.com/games/CelestialCommand/announcements/detail/1575563008254546788 Please note that despite that fact that we worked on this update for a very long time, it still may have serious bugs and also it have a lot of flaws, we did not developer this update to the level of perfection, but we developed it to the state where it is more or less functional and we finally may show it for you.
Also, this update does not make gameplay itself much more enjoyable. We didn't improved quests and trading system yet, but we have a big plans about these aspects. This update it is mostly a foundation for a future updates. Also, from now we are returning back to our previous frequency of updates, it means that we will try to release new updates as often as possible (1-2 weeks maximum, but we will try even more often). Let's return life in the dev blog! : ) Also, we are prepared a road map of development, the core of the game still incomplete and we have some very interesting ideas which want to share. We will prepare detailed text about these ideas and will share it after several days, it will explain our plans about core functionalities of the game and gameplay features which will be implemented on top of this update to unleash all the benefits which provided by new galaxy system!
For now, let's take a closer looks on some aspects which was implemented! Stability of physics Physics now is much more reliable. Trajectories of orbits no longer degrades over time! Trajectories also intact on any game speed, so now, if you put your station on the orbit, you can be