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Steam News23 December 20178y ago

Update 0.832 Alpha - Completely new power system and 25% off during winter sale

Hello! For a long time, resource connectors had some fundamental flaws. Power connectors is not intuitive and hard to use. People said us a lot about this and we are thinking about how to improve it.

In this update2

Full notes

Full Celestial Command update

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Repeated intro

Hello! For a long time, resource connectors had some fundamental flaws. Power connectors is not intuitive and hard to use. People said us a lot about this and we are thinking about how to improve it. So now we decided to completely redesign this system. Resources connectors for fuel and building materials still intact, but power system is completely changed. Now power systems works more like a real electricity. Almost all electrical devices was redesigned, so most of them can work even if you have not enough power, but efficiency also will be reduced. Also, it is no longer necessary to have power storage on the ship. Electrical devices now can take energy right from the power sources. All power consumers can be turned on / off in order to control power level. Power storages now have limited speed of charge / discharge. Also we added nice graph which displays energy consumption and production. Rendering of radius circle of radar is greatly improved. If you have many ships with radars and no longer will looks like a bunch or chaotic circles. Also you can disable radar circles, markers and HP bars

What changed

5 fixes8 additions1 change4 removals
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
addedHello! For a long time, resource connectors had some fundamental flaws. Power connectors is not intuitive and hard to use. People said us a lot about this and we are thinking about how to improve it. So now we decided to completely redesign this system. Resources connectors for fuel and building materials still intact, but power system is completely changed. Now power systems works more like a real electricity. Almost all electrical devices was redesigned, so most of them can work even if you have not enough power, but efficiency also will be reduced. Also, it is no longer necessary to have power storage on the ship. Electrical devices now can take energy right from the power sources. All power consumers can be turned on / off in order to control power level. Power storages now have limited speed of charge / discharge. Also we added nice graph which displays energy consumption and production. Rendering of radius circle of radar is greatly improved. If you have many ships with radars and no longer will looks like a bunch or chaotic circles. Also you can disable radar circles, markers and HP bars
addedImprovementsCompletely new power system with much better functionality, usability and performance
fixedImprovementsPower monitor is fixed and improved. Added a graph which represents power production and consumption levels
addedImprovementsAdded possibility to turn on \ off any electrical module from the power net
addedImprovementsMost devices which consumes power now have different mechanics. They can work at insufficient level of power with lower efficiency.
changedImprovementsChanged mechanics of energy shield. Now it have different recharge rate based on power level

Celestial Command changes

addedHello! For a long time, resource connectors had some fundamental flaws. Power connectors is not intuitive and hard to use. People said us a lot about this and we are thinking about how to improve it. So now we decided to completely redesign this system. Resources connectors for fuel and building materials still intact, but power system is completely changed. Now power systems works more like a real electricity. Almost all electrical devices was redesigned, so most of them can work even if you have not enough power, but efficiency also will be reduced. Also, it is no longer necessary to have power storage on the ship. Electrical devices now can take energy right from the power sources. All power consumers can be turned on / off in order to control power level. Power storages now have limited speed of charge / discharge. Also we added nice graph which displays energy consumption and production. Rendering of radius circle of radar is greatly improved. If you have many ships with radars and no longer will looks like a bunch or chaotic circles. Also you can disable radar circles, markers and HP bars
addedCompletely new power system with much better functionality, usability and performance
fixedPower monitor is fixed and improved. Added a graph which represents power production and consumption levels
addedAdded possibility to turn on \ off any electrical module from the power net
addedMost devices which consumes power now have different mechanics. They can work at insufficient level of power with lower efficiency.

CHANGE LOG

Improvements

  • Completely new power system with much better functionality, usability and performance

  • Power monitor is fixed and improved. Added a graph which represents power production and consumption levels

  • Turrets now requires power in order to rotate

  • Added possibility to turn on \ off any electrical module from the power net

  • Most devices which consumes power now have different mechanics. They can work at insufficient level of power with lower efficiency.

  • Changed mechanics of energy shield. Now it have different recharge rate based on power level

  • Radar may work with insufficient power supply, but it will provide lower radius

  • Lasers now have different effectivity based on power level

  • Circles which represents radar range now combined with each other and no longer displays inner segments which greatly improves usability and comfort of radars

  • Space stations now have holiday appearance

  • Added possibility to switch on / off displaying of various GUI elements, such as: HP bars, radar markers, radar range

  • Magenta icons of radar no longer will appears over your own ships (these icons is useless for own ships)

  • Space stations and big ships will no longer became invisible as soon as at least one of their module exited your radar range. They will became invisible when they center of mass exited radar range

Fixes

  • Fixed a bug with invisible ship inside a range of your radar which appears in some cases after you built a new module

  • Button "Duplicate ship" removed from sandbox menu because it caused a lot of bugs with the new ship. Instead of that, in order to duplicate a ship, you should use save load menu which is much more reliable.

  • Center of Mass and Center of Thrust icons no longer remains visible after active ship is destroyed

  • Now you can move the camera by middle mouse button after active ship is destroyed

  • On off state of mining laser now correctly saved and loaded

  • Power monitor now shows correct values

Source

Steam News / 23 December 2017

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