In this update2
Full notes
Full Celestial Command update
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Repeated intro
Greetings! It is already 3 years since the first version of Celestial Command was released in Steam! Many interesting things was added during the year. When we started a development, we planned to finish the game much earlier, but since it is our first project and the project is technically very complex and unusual, this will take more time than we expected. We are always learning, finding new methods and technologies, implementing the best one. We are continuing to develop the project and listen a community, your reports and suggestions is really helpful and allows us to achieve such results! Thanks you! In this post we explained our thoughts about engineering modules and realistic robotic arms. But current engineering module is too small and also looks not exactly as we want. So we added a new module which is much more functional and looks better. New main menu. Now each time when you start the game, you will see a beautiful planet (picked randomly) A small bonus for those who would like to check out how the game looked 3 years ago. We added a possibility to launch the most first version of Celestial Command released in Steam. In order to do that, open properties of Celestial Command, Beta tab and select "old version". If you are interested, check this out. We was surprised how much the game changed during 3 years! Links on previous posts 2 years of development 1 year of development
What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
- Fixes
Celestial Command changes
CHANGE LOG
Improvements
Added new engineering module with larger range of reach
Added new starting ship which have center of mass in the geometric center of the ship, so it will flight straightforward when your press W and will not require additional setup with engines
Added new background of the main menu (previous one caused a bug with save load in orbital mode)
Improved glow effect for star *] GUI of Warp drive destination point is a bit improved
Radius of shipyard increased from 30 to 40 in order to allow to construct a ship when you docked to the docking port
Default construction ship in sandbox mode now have new engineering module Audio
Added random pitch deviation for explosion sound in order to diverse sound effect of mass ship explosions
Added new audio effect for heavy cannon (now it really sounds like a heavy cannon)
Changed sound of module and rocket explosion to more low frequency audio effect AI
AI torrents (of pirates) no longer attacks invulnerable NPC stations
AI turrets no longer opens fire before turret will be aligned with the target
AI turrets no longer stop fire when targeted not in the exact center of a target
If a ship have several rocket launchers, it will fire with 0.5 second interval (not simultaneously) Rockets
Torpedoes now have 2 seconds arm time, so they will not explode near your own ship
Changed sound of rocket starting engine
Disabled particle collisions for smoke trail of rockets, that improves performance and removed
incorrect rendering of trail
Rockets now have less powerful engine and no longer so overpowered
Improved explosion visual effect of rockets
Engine visual effects of rocket now have smaller size
You no longer can target rockets into your own ships
Fixes
Fixed an impossibility to load a game (orbital
Source
Changelog.gg summarizes and formats this update. How we read updates.
