In this update2
Full notes
Full Celestial Command update
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What changed
- Performance
- Server
- Gameplay
- Fixes
- UI and audio
Celestial Command changes
In this update we fixed some important bugs with radar, so a ships no longer will suddenly disappear right in range of your radar. Besides that, stability of multiplayer now should be a bit better. New options for world generator: Maybe size of the changelog is not very impressive, most time was spent on analysis of magic bugs with a radars and improvements of core, and now this important feature should work as intended. We will try to add more interesting features in the next updates. Oh, and by the way! Celestial Command is 20% off until 1 November.
CHANGE LOG
Improvements
- WorldAdded 4 new options for "generate world" window (amount of small asteroids, big asteroids, presence of pirates and NPC stations). It can be used to create a world with less amount of objects or almost an empty world in order to increase a performance
- NetworkWhen new client connecting to multiplayer game, the game will be paused and other users will see correspondent message (this should solve a various desync problems)
- NetworkAdded notification on client side, when client lost connection to the server
- NetworkAdded possibility to set server password (and now this feature works correctly)
GUI: Yellow circles in tutorial now have the same animation speed on any game speed
Fixes
Fixed broken tutorial (it was accidentally broken at previous update)
Fixed important bug when some ships became invisible even inside a range of your radars
Invisible modules, debris and asteroids no longer can be highlighter or selected by cursor
Invisible engines no longer have visible visual effect and audio effect
When someone built a module to its invisible ship (which outside of range of your radar) the new module also will be invisible
Source
Changelog.gg summarizes and formats this update. How we read updates.
