In this update2
Full notes
Full Celestial Command update
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What changed
- Gameplay
- Server
- Balance
Celestial Command changes
Multiplayer available in the game for a long time, but due large amount of bugs and flaws it was practically unusable. So now we are decided finally to make it fully stable. There is quite a lot of work, so it will require several updates in order to achieve this goal. Interesting fact, there is so much job because we ignored a multiplayer for a while, and many single player features just not adapted for the multiplayer. This fact confirms a necessarily to work on multiplayer right now, otherwise, later the multiplayer feature will be even more complex to complete. And also a new feature, now you can specify target for turret using right click
Besides that, we believe that stable multiplayer will be capable to bring more popularity for the game. So now we want to adapt 100% of single player feature for a multiplayer, and after that, every new feature will be developed both for single and multiplayer. Note, quests and trading still not adapted for multiplayer, because we are still not sure how it should work in the single player. But we will work on it in the next few updates.
CHANGE LOG
Improvements
Added possibility to specify a target for each turret individually
Added visualization of target of turrets
Improved algorithms of target prediction for turrets, now turrets capable to track a modules of the ship which rotates
Fixes
Reputation value now correctly loaded for connected user
Now you will see "Connecting" window when trying to connect to server from server list
Fixed an error on client side when module destroyed by collision
Connected users now will see proper rotations of turrets and rate of fire of weapons
Eject button of storage container now properly synced in multiplayer
Rocket fabricator now have correct input connectors
Asteroids in aerodynamic mode now contains all types of resources
Production modules now correctly works in multiplayer
Reputation reward when pirate was destroyed now correctly displayed for client (not for server)
When new module unlocked, client will see correct message
All users in multiplayer no longer will reset camera when one of them respawned on a new ship
Clients now should be able to spawn a starting ship on a high ping
Cargo containers now should be properly synced between users
Clients now can properly repair modules on NPC stations
Projectiles and its damage now should work correctly on client side
Source
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