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Steam News10 October 20178y ago

Update 0.822 Alpha - Improvements of turrets and multiplayer fixes

Multiplayer available in the game for a long time, but due large amount of bugs and flaws it was practically unusable. So now we are decided finally to make it fully stable.

In this update2

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes6 additions1 change0 removals
  • Gameplay
  • Server
  • Balance
addedMultiplayer available in the game for a long time, but due large amount of bugs and flaws it was practically unusable. So now we are decided finally to make it fully stable. There is quite a lot of work, so it will require several updates in order to achieve this goal. Interesting fact, there is so much job because we ignored a multiplayer for a while, and many single player features just not adapted for the multiplayer. This fact confirms a necessarily to work on multiplayer right now, otherwise, later the multiplayer feature will be even more complex to complete. And also a new feature, now you can specify target for turret using right click Besides that, we believe that stable multiplayer will be capable to bring more popularity for the game. So now we want to adapt 100% of single player feature for a multiplayer, and after that, every new feature will be developed both for single and multiplayer. Note, quests and trading still not adapted for multiplayer, because we are still not sure how it should work in the single player. But we will work on it in the next few updates.
addedImprovementsAdded possibility to specify a target for each turret individually
addedImprovementsAdded visualization of target of turrets
changedImprovementsImproved algorithms of target prediction for turrets, now turrets capable to track a modules of the ship which rotates
fixedFixesReputation value now correctly loaded for connected user
fixedFixesNow you will see "Connecting" window when trying to connect to server from server list

Celestial Command changes

addedMultiplayer available in the game for a long time, but due large amount of bugs and flaws it was practically unusable. So now we are decided finally to make it fully stable. There is quite a lot of work, so it will require several updates in order to achieve this goal. Interesting fact, there is so much job because we ignored a multiplayer for a while, and many single player features just not adapted for the multiplayer. This fact confirms a necessarily to work on multiplayer right now, otherwise, later the multiplayer feature will be even more complex to complete. And also a new feature, now you can specify target for turret using right click Besides that, we believe that stable multiplayer will be capable to bring more popularity for the game. So now we want to adapt 100% of single player feature for a multiplayer, and after that, every new feature will be developed both for single and multiplayer. Note, quests and trading still not adapted for multiplayer, because we are still not sure how it should work in the single player. But we will work on it in the next few updates.
addedAdded possibility to specify a target for each turret individually
addedAdded visualization of target of turrets
changedImproved algorithms of target prediction for turrets, now turrets capable to track a modules of the ship which rotates
fixedReputation value now correctly loaded for connected user

Multiplayer available in the game for a long time, but due large amount of bugs and flaws it was practically unusable. So now we are decided finally to make it fully stable. There is quite a lot of work, so it will require several updates in order to achieve this goal. Interesting fact, there is so much job because we ignored a multiplayer for a while, and many single player features just not adapted for the multiplayer. This fact confirms a necessarily to work on multiplayer right now, otherwise, later the multiplayer feature will be even more complex to complete. And also a new feature, now you can specify target for turret using right click Besides that, we believe that stable multiplayer will be capable to bring more popularity for the game. So now we want to adapt 100% of single player feature for a multiplayer, and after that, every new feature will be developed both for single and multiplayer. Note, quests and trading still not adapted for multiplayer, because we are still not sure how it should work in the single player. But we will work on it in the next few updates.

CHANGE LOG

Improvements

  • Added possibility to specify a target for each turret individually

  • Added visualization of target of turrets

  • Improved algorithms of target prediction for turrets, now turrets capable to track a modules of the ship which rotates

Fixes

  • Reputation value now correctly loaded for connected user

  • Now you will see "Connecting" window when trying to connect to server from server list

  • Fixed an error on client side when module destroyed by collision

  • Connected users now will see proper rotations of turrets and rate of fire of weapons

  • Eject button of storage container now properly synced in multiplayer

  • Rocket fabricator now have correct input connectors

  • Asteroids in aerodynamic mode now contains all types of resources

  • Production modules now correctly works in multiplayer

  • Reputation reward when pirate was destroyed now correctly displayed for client (not for server)

  • When new module unlocked, client will see correct message

  • All users in multiplayer no longer will reset camera when one of them respawned on a new ship

  • Clients now should be able to spawn a starting ship on a high ping

  • Cargo containers now should be properly synced between users

  • Clients now can properly repair modules on NPC stations

  • Projectiles and its damage now should work correctly on client side

Source

Steam News / 10 October 2017

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