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Steam News24 September 20178y ago

Big update 0.82 Alpha - Robotic arms, ammo production, bases, gas collection, fixed orbits, shadows, module info, warning icons

Hello! This update took more time than usual, but it brings a big number of important improvements and changes, and we finally ready to show the result!

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Full Celestial Command update

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Repeated intro

Hello! This update took more time than usual, but it brings a big number of important improvements and changes, and we finally ready to show the result!

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
changedHello! This update took more time than usual, but it brings a big number of important improvements and changes, and we finally ready to show the result!
addedEngineering drones replaced with robotic armsSometimes, people asked us about drones. Mining drones, combat drones etc. But we answered that drones does not fit the concept of this game. Let's explain it in more details. Drones haves several conceptual problems: They do not consume fuel, but they have engines. This is a bit unrealistic. But the most important, drones can't be damaged or destroyed, because they are flying above the main ship (different Z level), and this is incorrect. Enemy should be able to shot down the drones if they are trying to damages its ship. It means that we should add another type of "anti-drone" weapons which will attack everything in radius like in tower-defense games. Also it will require to implement another systems for drones hitpoints, AI, or even storage if we are talking about mining drones. As result, it will turn into completely new game about drones which will be built on top of existed ship about spaceships. And this is absolutely incorrect, because we already have all of such systems, storages, AI, damage control etc. So according to our vision of game concept, engineering drones should looks like actual a small space ships with engineering equipment. And this is what we done. Engineering module now is much smaller, no longer have "yellow drones" but equipped with robotic arms, which performs engineering tasks in small radius around itself. In our opinion it is much more interesting and also realistic. So now it consumes only power, and should not require a fuel, it is more logical now. We trying to recreate something like a real robotic arm on ISS, which called CANADARM: Or something similar to industrial robots on real factories: Robotic arms is more beautiful during construction, and also it requires to build special engineering ships, which can be docked to main ship and perform engineering tasks when it will be needed! Later we will add more various of engineering modules, with smaller and bigger arms and different radius, which will allows to build impressive space shipyards!
addedWarning iconsAdded new very convenient notifications system, so you no longer will wandering why your engineering may don't want build something. Why engines does not works, and what situation with the food on the ship.
addedProduction modulesAnother problem which was solved: "some resources can be obtained only via trading". And this is incorrect. Accord out vision of the game, everything should be craftable with help of NPC traders. So we added production modules for ammo, rockets and gas collector which allows to gather xenon from planets!
addedHome basesWhen we started to work on new production modules, we realized another problem, production modules is too small. In most open world survival games, users should build own "base" or "house" where you should bring resources, repair and upgrade something. So we are want to implement something similar. So all production modules now it much more bigger and massive. It still can be moved using engines, which allows you to have movable base, which is very nice feature. But it will require much more fuel, so it will encourage you to build own space station as

Celestial Command changes

changedHello! This update took more time than usual, but it brings a big number of important improvements and changes, and we finally ready to show the result!
addedSometimes, people asked us about drones. Mining drones, combat drones etc. But we answered that drones does not fit the concept of this game. Let's explain it in more details. Drones haves several conceptual problems: They do not consume fuel, but they have engines. This is a bit unrealistic. But the most important, drones can't be damaged or destroyed, because they are flying above the main ship (different Z level), and this is incorrect. Enemy should be able to shot down the drones if they are trying to damages its ship. It means that we should add another type of "anti-drone" weapons which will attack everything in radius like in tower-defense games. Also it will require to implement another systems for drones hitpoints, AI, or even storage if we are talking about mining drones. As result, it will turn into completely new game about drones which will be built on top of existed ship about spaceships. And this is absolutely incorrect, because we already have all of such systems, storages, AI, damage control etc. So according to our vision of game concept, engineering drones should looks like actual a small space ships with engineering equipment. And this is what we done. Engineering module now is much smaller, no longer have "yellow drones" but equipped with robotic arms, which performs engineering tasks in small radius around itself. In our opinion it is much more interesting and also realistic. So now it consumes only power, and should not require a fuel, it is more logical now. We trying to recreate something like a real robotic arm on ISS, which called CANADARM: Or something similar to industrial robots on real factories: Robotic arms is more beautiful during construction, and also it requires to build special engineering ships, which can be docked to main ship and perform engineering tasks when it will be needed! Later we will add more various of engineering modules, with smaller and bigger arms and different radius, which will allows to build impressive space shipyards!
addedAdded new very convenient notifications system, so you no longer will wandering why your engineering may don't want build something. Why engines does not works, and what situation with the food on the ship.
addedAnother problem which was solved: "some resources can be obtained only via trading". And this is incorrect. Accord out vision of the game, everything should be craftable with help of NPC traders. So we added production modules for ammo, rockets and gas collector which allows to gather xenon from planets!
addedWhen we started to work on new production modules, we realized another problem, production modules is too small. In most open world survival games, users should build own "base" or "house" where you should bring resources, repair and upgrade something. So we are want to implement something similar. So all production modules now it much more bigger and massive. It still can be moved using engines, which allows you to have movable base, which is very nice feature. But it will require much more fuel, so it will encourage you to build own space station as

Engineering drones replaced with robotic arms

Sometimes, people asked us about drones. Mining drones, combat drones etc. But we answered that drones does not fit the concept of this game. Let's explain it in more details. Drones haves several conceptual problems: They do not consume fuel, but they have engines. This is a bit unrealistic. But the most important, drones can't be damaged or destroyed, because they are flying above the main ship (different Z level), and this is incorrect. Enemy should be able to shot down the drones if they are trying to damages its ship. It means that we should add another type of "anti-drone" weapons which will attack everything in radius like in tower-defense games. Also it will require to implement another systems for drones hitpoints, AI, or even storage if we are talking about mining drones. As result, it will turn into completely new game about drones which will be built on top of existed ship about spaceships. And this is absolutely incorrect, because we already have all of such systems, storages, AI, damage control etc. So according to our vision of game concept, engineering drones should looks like actual a small space ships with engineering equipment. And this is what we done. Engineering module now is much smaller, no longer have "yellow drones" but equipped with robotic arms, which performs engineering tasks in small radius around itself. In our opinion it is much more interesting and also realistic. So now it consumes only power, and should not require a fuel, it is more logical now. We trying to recreate something like a real robotic arm on ISS, which called CANADARM: Or something similar to industrial robots on real factories: Robotic arms is more beautiful during construction, and also it requires to build special engineering ships, which can be docked to main ship and perform engineering tasks when it will be needed! Later we will add more various of engineering modules, with smaller and bigger arms and different radius, which will allows to build impressive space shipyards!

Warning icons

Added new very convenient notifications system, so you no longer will wandering why your engineering may don't want build something. Why engines does not works, and what situation with the food on the ship.

Production modules

Another problem which was solved: "some resources can be obtained only via trading". And this is incorrect. Accord out vision of the game, everything should be craftable with help of NPC traders. So we added production modules for ammo, rockets and gas collector which allows to gather xenon from planets!

Home bases

When we started to work on new production modules, we realized another problem, production modules is too small. In most open world survival games, users should build own "base" or "house" where you should bring resources, repair and upgrade something. So we are want to implement something similar. So all production modules now it much more bigger and massive. It still can be moved using engines, which allows you to have movable base, which is very nice feature. But it will require much more fuel, so it will encourage you to build own space station as

Source

Steam News / 24 September 2017

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