In this update2
Full notes
Full Celestial Command update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
Celestial Command changes
Another update with important bug fixes Shield now have HP bars, so now it is much more convenient And engineering bays now have visible radius of influence around it
Also we have a plan for significant changes and improvements in construction system. It will require to made some changes in the core systems, so it may take a bit more time than usual, or not, will see. But result should be very good!
CHANGE LOG
Improvements
Camera movement now a bit smoother
Added visible radius circle around your engineering bay which is visible when you selected it or when opened build menu
Radius circle of engineering bay and shipyard now looks a bit different (as a dotted line)
Shields now have HP bars which are visible when damaged
Unity engine updated to version 5.6.3
All localization files updated
Fixes
Asteroids and enemy ship no longer can be spawned inside obstacles
Camera movement speed no longer depends on FPS, time scale, or pause
Camera no longer shaking during low FPS (which sometimes caused a crash with error)
Preview of modules no longer can block projectiles and lasers
Your engineering bay no longer can deconstruct asteroids, debris, rockets and modules which belongs to another faction, and also modules which are too far away
Fixed an error when shipyard range remains visible after repairing
Source
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