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Steam News16 August 20178y ago

Update 0.813 Alpha - Ion engines, shields and bug fixes

Another update with important bug fixes. Also we noticed that ion engines still have old 2D visual effect and not very suitable audio effect, so now it is updated!

In this update2

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes3 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
removedAnother update with important bug fixes. Also we noticed that ion engines still have old 2D visual effect and not very suitable audio effect, so now it is updated! Also, energy shield no longer looks so thin, especially on large ships. Ship design created by user Lemodile.
addedImprovementsNew visual and audio effect for ion engines
removedImprovementsNow energy shield have bigger vertical size, so it no longer looks so thin
changedImprovementsLocalization updated
changedFixesImproved solution of "shaking stations", so stations in orbital mode no longer teleports at short distance each 1-2 minute like in previous update. Now station will teleport back to stable orbit, only if station will be too close to atmosphere or to border of sphere of influence of planet.
removedFixesNow ships with active shield will be loaded correctly (attached parts no longer will collide with own shield)

Celestial Command changes

removedAnother update with important bug fixes. Also we noticed that ion engines still have old 2D visual effect and not very suitable audio effect, so now it is updated! Also, energy shield no longer looks so thin, especially on large ships. Ship design created by user Lemodile.
addedNew visual and audio effect for ion engines
removedNow energy shield have bigger vertical size, so it no longer looks so thin
changedLocalization updated
changedImproved solution of "shaking stations", so stations in orbital mode no longer teleports at short distance each 1-2 minute like in previous update. Now station will teleport back to stable orbit, only if station will be too close to atmosphere or to border of sphere of influence of planet.

Another update with important bug fixes. Also we noticed that ion engines still have old 2D visual effect and not very suitable audio effect, so now it is updated! Also, energy shield no longer looks so thin, especially on large ships. Ship design created by user Lemodile.

CHANGE LOG

Improvements

  • New visual and audio effect for ion engines

  • Now energy shield have bigger vertical size, so it no longer looks so thin

  • Localization updated

Fixes

  • Improved solution of "shaking stations", so stations in orbital mode no longer teleports at short distance each 1-2 minute like in previous update. Now station will teleport back to stable orbit, only if station will be too close to atmosphere or to border of sphere of influence of planet.

  • Now ships with active shield will be loaded correctly (attached parts no longer will collide with own shield)

  • Power monitor now displays correct income and outcome (actually not, it still shows incorrect values for more than 1 power storage, it will be fixed later)

  • "120 FPS" renamed to "30 FPS" (in options window)

Source

Steam News / 16 August 2017

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