Update 0.81 Alpha - Capturable sectors, range of detection, encounters with pirates
Hello! We are ready to introduce you another big and important update. After 0.8 was released, we thought to start to release updates more often, but when we started working on 0.
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change2 removals
Gameplay
Maps
addedHello! We are ready to introduce you another big and important update. After 0.8 was released, we thought to start to release updates more often, but when we started working on 0.81, turned out that several big improvements should be implemented in combination, so it took more time than usual. Despite the fact that the game in development more than 2 years, we made some mistakes in planning, as result, the game still lacks some basic and important features. So we are going to add some of them in this update.
removedLimited range of detectionThis is very important feature which should be implemented long time ago. People often said about size of the world in Celestial Command, and always asked for interstellar travels in order to make the world bigger. But actually, interstellar travels is not necessary in order to make world bigger. Its small size it is just an illusion which caused by several factors: 1. You can see all the map at once. You can zoom-in to any point and observer any asteroids. This is fully remove an effect of "travel in unknown". 2. Your ship have unlimited maximum speed and range. This problem related to orbital mode and this is one of reasons why we decided to focus on the aerodynamic mode for now. In orbital mode, the ship have very low fuel consumption rate, as result you can fly anywhere in the star system and very fast, and since any point can be reachable without a problem, this is also makes the world "small". But now, in aerodynamic mode, in order to travel from one side of the system to another, you need significant amount if time and fuel. With combination of limited view range, this significantly changes how you feel size of the world.
changedLimited range of detectionActually, size of the world is quite big. Imagine any open-world game where size of the map is approximately 12x12 kilometers. This is quite lot of space!
addedLimited range of detectionHowever, currently in the game not too much interesting things which you may found during traveling in space, but now it is possible to travel in space without knowledge of what waiting in front of your ship. This adds a lot of opportunity for adding new exploration content, and one we will add it, it will be more interesting to explore the space.
removedLimited range of detectionAnother interesting moment, that it is actually a "radar". In many similar 2D space games, "limited view range" implemented using "maximum zoom-out range" so you just can't observe objects beyond side of the screen. We are not really like such approach, because we like a possibility of unlimited zoom-out and we don't want to remove it, so radar is much more suitable for this task. Plus it works on several ships at once and provides possibility for RTS elements. Basically it is similar to classic "Fog of War" from many RTS games.
Celestial Command changes
addedHello! We are ready to introduce you another big and important update. After 0.8 was released, we thought to start to release updates more often, but when we started working on 0.81, turned out that several big improvements should be implemented in combination, so it took more time than usual. Despite the fact that the game in development more than 2 years, we made some mistakes in planning, as result, the game still lacks some basic and important features. So we are going to add some of them in this update.
removedThis is very important feature which should be implemented long time ago. People often said about size of the world in Celestial Command, and always asked for interstellar travels in order to make the world bigger. But actually, interstellar travels is not necessary in order to make world bigger. Its small size it is just an illusion which caused by several factors: 1. You can see all the map at once. You can zoom-in to any point and observer any asteroids. This is fully remove an effect of "travel in unknown". 2. Your ship have unlimited maximum speed and range. This problem related to orbital mode and this is one of reasons why we decided to focus on the aerodynamic mode for now. In orbital mode, the ship have very low fuel consumption rate, as result you can fly anywhere in the star system and very fast, and since any point can be reachable without a problem, this is also makes the world "small". But now, in aerodynamic mode, in order to travel from one side of the system to another, you need significant amount if time and fuel. With combination of limited view range, this significantly changes how you feel size of the world.
changedActually, size of the world is quite big. Imagine any open-world game where size of the map is approximately 12x12 kilometers. This is quite lot of space!
addedHowever, currently in the game not too much interesting things which you may found during traveling in space, but now it is possible to travel in space without knowledge of what waiting in front of your ship. This adds a lot of opportunity for adding new exploration content, and one we will add it, it will be more interesting to explore the space.
removedAnother interesting moment, that it is actually a "radar". In many similar 2D space games, "limited view range" implemented using "maximum zoom-out range" so you just can't observe objects beyond side of the screen. We are not really like such approach, because we like a possibility of unlimited zoom-out and we don't want to remove it, so radar is much more suitable for this task. Plus it works on several ships at once and provides possibility for RTS elements. Basically it is similar to classic "Fog of War" from many RTS games.
Hello! We are ready to introduce you another big and important update. After 0.8 was released, we thought to start to release updates more often, but when we started working on 0.81, turned out that several big improvements should be implemented in combination, so it took more time than usual. Despite the fact that the game in development more than 2 years, we made some mistakes in planning, as result, the game still lacks some basic and important features. So we are going to add some of them in this update.
Limited range of detection
One of the most significant changes, it is radars. From now, you can't see objects which are located outside of range of the radar (except big static asteroids and planets). But others ships, small asteroids and debris is not visible until you will close to them. Also, now all command modules have built-in radar which does not require energy and always provides some limited visibility.
This is very important feature which should be implemented long time ago. People often said about size of the world in Celestial Command, and always asked for interstellar travels in order to make the world bigger. But actually, interstellar travels is not necessary in order to make world bigger. Its small size it is just an illusion which caused by several factors:
You can see all the map at once. You can zoom-in to any point and observer any asteroids. This is fully remove an effect of "travel in unknown".
Your ship have unlimited maximum speed and range. This problem related to orbital mode and this is one of reasons why we decided to focus on the aerodynamic mode for now. In orbital mode, the ship have very low fuel consumption rate, as result you can fly anywhere in the star system and very fast, and since any point can be reachable without a problem, this is also makes the world "small". But now, in aerodynamic mode, in order to travel from one side of the system to another, you need significant amount if time and fuel. With combination of limited view range, this significantly changes how you feel size of the world.
Actually, size of the world is quite big. Imagine any open-world game where size of the map is approximately 12x12 kilometers. This is quite lot of space!
However, currently in the game not too much interesting things which you may found during traveling in space, but now it is possible to travel in space without knowledge of what waiting in front of your ship. This adds a lot of opportunity for adding new exploration content, and one we will add it, it will be more interesting to explore the space.
Another interesting moment, that it is actually a "radar". In many similar 2D space games, "limited view range" implemented using "maximum zoom-out range" so you just can't observe objects beyond side of the screen. We are not really like such approach, because we like a possibility of unlimited zoom-out and we don't want to remove it, so radar is much more suitable for this task. Plus it works on several ships at once and provides possibility for RTS elements. Basically it is similar to classic "Fog of War" from many RTS games.
Improved encounters with pirates
The second very important feature which should be implemented long time ago, it is a system which will