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Steam News26 May 20179y ago

Update 0.795 Alpha - List of owned ships and new audio effects

Hello! We are continuing to work on critical bug fixes and important improvements. In previous update we added important feature, orbital grid, but it was too hidden. Now it is available on the main interface.

In this update2

Full notes

Full Celestial Command update

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What changed

7 fixes6 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
addedHello! We are continuing to work on critical bug fixes and important improvements. In previous update we added important feature, orbital grid, but it was too hidden. Now it is available on the main interface. We made important change in structure of the ships. Construction of additional command modules on the same ship is no longer possible. Despite the fact that this changes does not bring new features, however It solves a lot of bugs with multiple command modules and also it will help to avoid some game design issues in the future updates where we will add ship specializations and skills for crew members. Another important feature, you no longer need to guess how much ships you have. New window with list of all ships will allow to easily manage them. Now it is not a problem to switch control between miner and combat ships, for example. Also, renaming of ships now much more comfortable.
changedAlso we made small, but important improvement, added new sound effect for module placement. Previously sound effect was too long and high frequency. Now it is much nicer and makes construction more comfortable.
removedImprovementsYou no longer can deconstruct or remove a command module which have a crew inside
addedImprovementsGUI: Added interface which shows a list of owned ships
addedImprovementsGUI: Added button "Show orbital grid for current planet" on the main interface
changedImprovementsGUI: Now when you hold left Alt, you will see a tooltip near a cursor

Celestial Command changes

addedHello! We are continuing to work on critical bug fixes and important improvements. In previous update we added important feature, orbital grid, but it was too hidden. Now it is available on the main interface. We made important change in structure of the ships. Construction of additional command modules on the same ship is no longer possible. Despite the fact that this changes does not bring new features, however It solves a lot of bugs with multiple command modules and also it will help to avoid some game design issues in the future updates where we will add ship specializations and skills for crew members. Another important feature, you no longer need to guess how much ships you have. New window with list of all ships will allow to easily manage them. Now it is not a problem to switch control between miner and combat ships, for example. Also, renaming of ships now much more comfortable.
changedAlso we made small, but important improvement, added new sound effect for module placement. Previously sound effect was too long and high frequency. Now it is much nicer and makes construction more comfortable.
removedYou no longer can deconstruct or remove a command module which have a crew inside
addedGUI: Added interface which shows a list of owned ships
addedGUI: Added button "Show orbital grid for current planet" on the main interface

Hello! We are continuing to work on critical bug fixes and important improvements. In previous update we added important feature, orbital grid, but it was too hidden. Now it is available on the main interface. We made important change in structure of the ships. Construction of additional command modules on the same ship is no longer possible. Despite the fact that this changes does not bring new features, however It solves a lot of bugs with multiple command modules and also it will help to avoid some game design issues in the future updates where we will add ship specializations and skills for crew members. Another important feature, you no longer need to guess how much ships you have. New window with list of all ships will allow to easily manage them. Now it is not a problem to switch control between miner and combat ships, for example. Also, renaming of ships now much more comfortable.

Also we made small, but important improvement, added new sound effect for module placement. Previously sound effect was too long and high frequency. Now it is much nicer and makes construction more comfortable.

CHANGE LOG

Improvements

  • Now 1 ship may have only 1 command module

  • You no longer can deconstruct or remove a command module which have a crew inside

  • Now you can focus view on planets with Alt + Click

  • GUIAdded interface which shows a list of owned ships
  • GUIAdded button "Show orbital grid for current planet" on the main interface
  • GUI: Now when you hold left Alt, you will see a tooltip near a cursor

  • GUI: Ship rename window a bit redesigned and now it can be dragged with cursor

  • GUINow you can confirm new ship name with Enter button
  • GUINow when you press "rename ship", appeared input field already will contain current ship name and you can enter a new name without clicking on input field
  • GUI: Now will see a notification if one of your command modules will be destroyed

  • Audio: Replaced audio effects for module placement and placement error

  • AudioAdded audio effect when you rotate preview of module
  • NPCTwo pirate ships has been updated (files sent by user Lemodile)
  • Localization updated

Fixes

  • AudioFixed a situation when sometimes audio effects of interface can be played only in left or right speaker
  • Fixed various bugs with incorrect list of owned ships

  • Fixed previous / next ship button

  • Now you can select and click on mounting points properly

  • Now when you switch control to another ship, the camera will not drift away and also, camera position will be centered to this ship

  • Now construction drones will properly receive construction order when you going to build a module on docked ship

Steam post image

Source

Steam News / 26 May 2017

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