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Steam News15 May 20179y ago

Update 0.794 Alpha - Radial grid and understanding of velocity

Hello! In this update we added quite simple, but seems like very important feature. Now you can select planet and click appeared button which will display a special radial grid around the planet. Why it is so important?

In this update2

Full notes

Full Celestial Command update

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What changed

6 fixes3 additions4 changes4 removals
  • UI and audio
  • Fixes
  • Performance
  • Gameplay
  • Server
addedHello! In this update we added quite simple, but seems like very important feature. Now you can select planet and click appeared button which will display a special radial grid around the planet. Why it is so important? In space, it is hard to understand velocity of your ship. Velocity is a relative term. When we see a moving car, we can compare its velocity with the ground or other environment. But there is no too much environment in the space, so in most cases there is nothing to compare velocity with. So what to do in such situation?
fixedNow it should be much easier to understand how to move your ship in this game. Besides that, we fixed some unpleasant flaws with cargo containers. Full details in change log.
removedImprovementsContainers: Now when amount of content in container more than 100, value on its icon will be rounded to 1, instead of 0.1, so power storages no longer flicker with its fractional number
changedImprovementsContainers: Now in interface of containers you can see unrounded amount of its content
removedImprovementsContainers: Now various devices which consumes resources from storages, no longer will leave some very small amount of content (such as 0.0000001 fuel or energy), instead of that, container will become completely empty
changedImprovementsTrading: Timer "Prices will be updated in" returned back to trading window and now displayed as a text, not as a progress bar

Celestial Command changes

addedHello! In this update we added quite simple, but seems like very important feature. Now you can select planet and click appeared button which will display a special radial grid around the planet. Why it is so important? In space, it is hard to understand velocity of your ship. Velocity is a relative term. When we see a moving car, we can compare its velocity with the ground or other environment. But there is no too much environment in the space, so in most cases there is nothing to compare velocity with. So what to do in such situation?
fixedNow it should be much easier to understand how to move your ship in this game. Besides that, we fixed some unpleasant flaws with cargo containers. Full details in change log.
removedContainers: Now when amount of content in container more than 100, value on its icon will be rounded to 1, instead of 0.1, so power storages no longer flicker with its fractional number
changedContainers: Now in interface of containers you can see unrounded amount of its content
removedContainers: Now various devices which consumes resources from storages, no longer will leave some very small amount of content (such as 0.0000001 fuel or energy), instead of that, container will become completely empty

Hello! In this update we added quite simple, but seems like very important feature. Now you can select planet and click appeared button which will display a special radial grid around the planet. Why it is so important? In space, it is hard to understand velocity of your ship. Velocity is a relative term. When we see a moving car, we can compare its velocity with the ground or other environment. But there is no too much environment in the space, so in most cases there is nothing to compare velocity with. So what to do in such situation?

Grids is the most obvious solution, but what if ships constantly moving on orbit? Grid will be static and ship will continuously move above the grid. This will not help to understood velocity of the ship. In this case, we have an idea of something which can be called "orbital radial grid". It is just a group of thin radial grids and each of them rotates around planet with the orbital speed. So you may keep your ship in the grid cell if you wish to keep circular orbit. Or move your ship along circle of the grid if you wish to bypass planet around.

Now it should be much easier to understand how to move your ship in this game. Besides that, we fixed some unpleasant flaws with cargo containers. Full details in change log.

CHANGE LOG

Improvements

  • Containers: Now when amount of content in container less than 1, you will see unrounded value on its icon

  • Containers: Now when amount of content in container more than 100, value on its icon will be rounded to 1, instead of 0.1, so power storages no longer flicker with its fractional number

  • Containers: Now in interface of containers you can see unrounded amount of its content

  • Containers: Now various devices which consumes resources from storages, no longer will leave some very small amount of content (such as 0.0000001 fuel or energy), instead of that, container will become completely empty

  • TradingTimer "Prices will be updated in" returned back to trading window and now displayed as a text, not as a progress bar
  • TradingAdded on hover tooltip for columns in trading window
  • LocalizationAdded missing localization for categories in options

Fixes

  • Fixed the problem when you sometimes can't hide preview of module by right click (and also can't place waypoint for your ship)

  • You no longer will receive a message "mining laser deactivated due lack of free cargo space" if laser is not belong to you

  • Fixed broken localization for Russian language

  • GUI label with mining rate of mining laser now displayed only for own ships (no longer displayed for ships which does not belongs to you)

  • Now cargo can be moved between containers even if in second contain not enough space for all cargo (only a small part of cargo will be moved)

  • Fixed "start server" tool tip on some fields in options

  • Fixed missing "auto save interval" text value

  • "Contribute in Localization" changed to "Contribute to Localization"

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Source

Steam News / 15 May 2017

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