What changed
0 fixes6 additions2 changes0 removals
changedFinally! It works! It was very complex task and it took much more time than we expected, but hope you will like these new modules. Besides that, we gain extremely important experience while developed this feature. The change log may seem quite small, as for 2-month update, however the first 4 items in the list was very hard to implement. The reason, why it took so long, because earlier the architecture of the game does not suppose to have ships which consist from more than 1 physical object. Earlier 1 ship = 1 physical object, and for example, if two containers belong to the same physical object - it means they belong to the same ship and you may transfer cargo between them, control them, connect its connectors to each other etc. But now, second parts of rotors and pistons and everything what attached to it - it is another physical object. So the ship which have one rotor or piston now consist from 2 physical objects, however the previous architecture thought that it is two different ships, as result, you cannot transfer or setup anything between those two parts. You can't even save entire ship, instead, it will save only selected part. Another complex task which was solved it is find a way how to update physical joints when a ship losses its modules and splits on smaller parts. So, in order to solve those problems, we made a lot of changes in many key systems, and now it works! Also, the situation with docking port was similar with rotors and pistons. As result, now when you going to save specific ship, it will be saved and loaded with all docked ships. It may be useful for large carriers. Another important feature, now you can build docking port right on top of existed docking port. So now it is much more convenient to build new ships. However, despite we solved a lot of main bugs, there is still a lot of them. The system is too complex to solve all bugs at once. Besides, we worked on this update too long, time to release it when it became stable. Icons changes its size depending on zoom factor Also, the new system so complex, so we don't have a time to adapt new system for multiplayer. So, rotor and pistons completely does not works for multiplayer and probably causes bugs.Also, since we made many changes in core systems, previously saved files is not supported.
addedImprovementsAdded rotor module
addedImprovementsAdded piston module
addedImprovementsDocking port can be build to existed docking port (now it is much more comfortable way to build new ships)
addedImprovementsNow default AI stations placed by the save load system (their have own file in "NPS" folder and actually you can replace them if you want), also now it is much easier for us to design new AI stations and ships.
addedImprovementsSmall ballistic cannon now have burst fire
Celestial Command changes
changedFinally! It works! It was very complex task and it took much more time than we expected, but hope you will like these new modules. Besides that, we gain extremely important experience while developed this feature. The change log may seem quite small, as for 2-month update, however the first 4 items in the list was very hard to implement. The reason, why it took so long, because earlier the architecture of the game does not suppose to have ships which consist from more than 1 physical object. Earlier 1 ship = 1 physical object, and for example, if two containers belong to the same physical object - it means they belong to the same ship and you may transfer cargo between them, control them, connect its connectors to each other etc. But now, second parts of rotors and pistons and everything what attached to it - it is another physical object. So the ship which have one rotor or piston now consist from 2 physical objects, however the previous architecture thought that it is two different ships, as result, you cannot transfer or setup anything between those two parts. You can't even save entire ship, instead, it will save only selected part. Another complex task which was solved it is find a way how to update physical joints when a ship losses its modules and splits on smaller parts. So, in order to solve those problems, we made a lot of changes in many key systems, and now it works! Also, the situation with docking port was similar with rotors and pistons. As result, now when you going to save specific ship, it will be saved and loaded with all docked ships. It may be useful for large carriers. Another important feature, now you can build docking port right on top of existed docking port. So now it is much more convenient to build new ships. However, despite we solved a lot of main bugs, there is still a lot of them. The system is too complex to solve all bugs at once. Besides, we worked on this update too long, time to release it when it became stable. Icons changes its size depending on zoom factor Also, the new system so complex, so we don't have a time to adapt new system for multiplayer. So, rotor and pistons completely does not works for multiplayer and probably causes bugs.Also, since we made many changes in core systems, previously saved files is not supported.
addedAdded rotor module
addedAdded piston module
addedDocking port can be build to existed docking port (now it is much more comfortable way to build new ships)
addedNow default AI stations placed by the save load system (their have own file in "NPS" folder and actually you can replace them if you want), also now it is much easier for us to design new AI stations and ships.
Finally! It works! It was very complex task and it took much more time than we expected, but hope you will like these new modules. Besides that, we gain extremely important experience while developed this feature. The change log may seem quite small, as for 2-month update, however the first 4 items in the list was very hard to implement. The reason, why it took so long, because earlier the architecture of the game does not suppose to have ships which consist from more than 1 physical object. Earlier 1 ship = 1 physical object, and for example, if two containers belong to the same physical object - it means they belong to the same ship and you may transfer cargo between them, control them, connect its connectors to each other etc. But now, second parts of rotors and pistons and everything what attached to it - it is another physical object. So the ship which have one rotor or piston now consist from 2 physical objects, however the previous architecture thought that it is two different ships, as result, you cannot transfer or setup anything between those two parts. You can't even save entire ship, instead, it will save only selected part. Another complex task which was solved it is find a way how to update physical joints when a ship losses its modules and splits on smaller parts. So, in order to solve those problems, we made a lot of changes in many key systems, and now it works! Also, the situation with docking port was similar with rotors and pistons. As result, now when you going to save specific ship, it will be saved and loaded with all docked ships. It may be useful for large carriers. Another important feature, now you can build docking port right on top of existed docking port. So now it is much more convenient to build new ships. However, despite we solved a lot of main bugs, there is still a lot of them. The system is too complex to solve all bugs at once. Besides, we worked on this update too long, time to release it when it became stable. Icons changes its size depending on zoom factor Also, the new system so complex, so we don't have a time to adapt new system for multiplayer. So, rotor and pistons completely does not works for multiplayer and probably causes bugs.Also, since we made many changes in core systems, previously saved files is not supported.
CHANGE LOG
Improvements
Added rotor module
Added piston module
Docking port can be build to existed docking port (now it is much more comfortable way to build new ships)
Now ships can be saved with all docked ships (useful if you created large carrier)
Now default AI stations placed by the save load system (their have own file in "NPS" folder and actually you can replace them if you want), also now it is much easier for us to design new AI stations and ships.
AI shipyard stations is redesigned
AI enemy ship is redesigned
Small ballistic cannon now have burst fire
Unity Engine updated to version 5.5
Reaction wheel have two additional mounting points
Now ship files contains information about date, time and version when this file was saved. This information is invisible (will be added on GUI later) but allows to notify you when file from