In this update3
Full notes
Full Celestial Command update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Server
Celestial Command changes
Hello, dear community! Missions is finally implemented! Not too many, but we will add more types of missions based on this system. Also we returned back a construction drones! These yellow little things makes construction process much better :)
Besides that, we made some significant improvements in world creation and AI of turrets. Check change log for more details. Thanks!
CHANGE LOG
Improvements
Now some station may provide you a procedural generated missions! (Only 2 types of missions available for now, return cargo container back to station and destroy a pirate ship)
Build drones returned back! And now it have nice looking 3D graphics! Drones can't be destroyed and does not required a fuel, basically it is just an animation for engineering bay
Now planets have always circular orbits. Despite the fact that slightly elliptical orbits is more realistic, it bring no additional interest in gameplay, but adds unreasonable complexity into gameplay and navigation. Also, elliptical orbit requires more space of star system, as result, system became bigger, but large distance cause performance issues.
Added edge of the star system, objects outside of its border should be returned back within 60 seconds, or will be deleted. (Despite the fact that game world have infinite size, if some objects located too far away from center of the scene, it will start to shaking, so addition of border is required due technical reasons)
Random enemies no longer appears in random positions around planet (it replaced by combat missions)
Thrust of engines of rocket decreased in 5 times, as result, the rocket have shorter range and lower speed
Auto mode of turrets works again
New actions for turrets: Target debris, Target rockets and Auto mode works again (it will attack enemies)
Improved AI of turrets, it will not attack a target if it will detect a possibility to miss the enemy target and hit another, friendly target.
Now stations have names according to its role
Shipyard-station now armed with defensive lasers, it will automatically shot enemies, enemy rockets and debris (and will try do not hit a friendly target)
Improved sandbox tool "Duplicate the ship" and added several buttons to create duplication for specific faction. It allows to create a fleet of friendly of enemy ships
Now collision damage based not only on velocity of impact, but also on mass of collided objects. So collision with an asteroid much more dangerous than with small debris. Collision with small debris no longer so devastating.
Angular velocity now displayed with 3 digits after the decimal point (not 2)
Much better usability of station services. Buttons (Dock, Shipyard, Trade, Missions) located in the same place with detailed on-hover tips.
Further improvements for localization. All on-hover info texts and names of modules added in txt files and ready for localization. We would ask you to help us with these new texts. :)
Fixes
Modules no longer functional until not completely built
Fixed description of "Rename ship" button
Sandbox tool "Duplicate the ship" works without an error
Hotkeys no longer works for modules which detached from the ship
Fixed visual vibration of launched rockets and its engine visual effect
Default camera position rotated on 180 degree, so global 0 direction - up, 90 - right, 180 - down, 270 - left
Known issues
Missions and AI of turrets works incorrect in multiplayer
Only Charging Stations may provide missions, that is incorrect and will
Source
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